github cdozdil/OptiScaler v0.6.6-pre4

latest releases: v0.7.0-pre36, v0.6.8-pre3, v0.6.8-pre2...
pre-release3 months ago

OptiScaler v0.6.6-pre4

Added

  • RCAS, Output Scaling and Mask Bias options to FSR2.2 DirectX 11 backend
  • RCAS and Output Scaling options to DLSS DirectX 11 backend (thanks to Sildur for testing)
  • Option to use FSR1 with Output Scaling (thanks to FakeMichau)
  • Option to Force Anisotropic Filtering #26 (thanks to aufkrawall)

Changed

  • Made Output Scaling, Mipmap LOD Bias & Force Anisotropic Filtering menu entries a bit more user friendly (thanks to FakeMichau & aufkrawall)
  • Improved Output Scaling shader parameters, prevented unnecessary scaling pass when Input and Output resolution is same
  • Enabled denoiser option of RCAS #32 (thanks to aufkrawall)

Fixed

  • For scaling ratios below 1.0 DLSS and XeSS can't handle downscaling, now OptiScaler auto-enable Output Scaling with 1.0 ratio when needed (thanks to Merlinch & DARKERthanDA)
  • OptiScaler wasn't saving Force Anisotropic Filtering value #26 (thanks to aufkrawall)
  • A possible race condition crash when exiting from Witcher 3 (thanks to Artur)
  • Possible crash when exiting DirectX 11 games #30 (thanks to cek33)
  • Possible Output Scaling issues (thanks to Adéline)

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