github cdozdil/OptiScaler v0.6.6

latest releases: v0.6.7-pre8, v0.6.7-pre7
one month ago

OptiScaler v0.6.6-final

Added

  • RCAS, Output Scaling and Mask Bias options to FSR2.2 DirectX 11 backend
  • RCAS and Output Scaling options to DLSS DirectX 11 backend (thanks to Sildur for testing)
  • Option to use FSR1 with Output Scaling (thanks to FakeMichau)
  • Option to Force Anisotropic Filtering #26 (thanks to aufkrawall)

Changed

  • Made Output Scaling, Mipmap LOD Bias & Force Anisotropic Filtering menu entries a bit more user friendly (thanks to FakeMichau & aufkrawall)
  • Enabled denoiser option of RCAS #32 (thanks to aufkrawall)
  • Increased maximum RCAS sharpness to 1.3 #32 (thanks to aufkrawall)
  • Changed XeSS & FSR3.1 load order to first check OptiScaler and ini folder

Fixed

  • For scaling ratios below 1.0 DLSS and XeSS can't handle downscaling, now OptiScaler auto-enable Output Scaling with 1.0 ratio when needed (thanks to Merlinch & DARKERthanDA)
  • OptiScaler wasn't saving Force Anisotropic Filtering value #26 (thanks to aufkrawall)
  • A possible race condition crash when exiting from Witcher 3 (thanks to Artur)
  • Possible crash when exiting DirectX 11 games #30 (thanks to cek33)
  • Possible Output Scaling issues (thanks to Adéline)
  • Broken Output Scaling when using DLAA #34 (thanks to Nygglatho)
  • Can't select DLSS preset F & G from in-game menu (thanks to Merlinch)
  • Sending above 1.0 values to FSR's sharpener (thanks to Rigel.)

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