New:
- Added XeSS 1.3 support and matched DLSS quality modes with XeSS quality (with v1.3 libxess.dll mod uses UltraPerformance & NativeAA modes of XeSS)
- Added ImGui in-game menu with saving ini ability for Dx11 and Dx12 backends (shortcut key is HOME)
- Added Pseudo-SuperSampling option for DirectX 12 upscalers
- Added option to change MipmapLodBias
- Added option to restore Compute and Graphic root signatures after upscaling
- Added this patch to FSR 2.1.2 (DLSS depth buffer is always in 0.0-1.0 range it might help on dilated depth)
- Added auto enabling logic for AutoExposure
- Added auto disabling logic for DisplaySizeMotionVectos
- Added option to limit Maximum Dynamic Resolution (DRS)
- Added support for NVNGX logging API (for better integration with DLSS Enabler)
- Added documentation for settings and issues
Fixes:
- CAS is now disabled by default for compatiblity reasons, can be enabled from in-game menu or from ini
- CAS errors will not cause black screen or screen not updating but CAS will be auto disabled
- Fixed
UpscaleRatioOverride
, it works correctly now - Fixed
QualityRatioOverride
min witdh limiting for DRS - Fixed blackscreen issue with Dx11wDx12 upscalers (Thanks to Sildur and KITE)
- Added simple logic to check if upscaler is running to enable menu shortcut key (Thanks to krispy)
- Fixed Crysis 3 black screen issue
- Fixed default ini & log saving location, now it's next to
nvngx.dll
file - More and more Dx11 with Dx12 stability and performance improvements (Still not enough for Arc tho 😢 )
Fixed washed out colors with XeSS in Alan Wake 2 & Stranger of Paradise - Final Fantasy Origin (ColorSpaceFix option in ini)
Thanks to Intel not needed anymore- A lot of minor fixes here and there
Full Changelog: v0.3.3...v0.4.0