github cdozdil/OptiScaler v0.4.0

latest releases: v0.7.0-pre9, v0.7.0-pre8, v0.7.0-pre7...
5 months ago

New:

  • Added XeSS 1.3 support and matched DLSS quality modes with XeSS quality (with v1.3 libxess.dll mod uses UltraPerformance & NativeAA modes of XeSS)
  • Added ImGui in-game menu with saving ini ability for Dx11 and Dx12 backends (shortcut key is HOME)
  • Added Pseudo-SuperSampling option for DirectX 12 upscalers
  • Added option to change MipmapLodBias
  • Added option to restore Compute and Graphic root signatures after upscaling
  • Added this patch to FSR 2.1.2 (DLSS depth buffer is always in 0.0-1.0 range it might help on dilated depth)
  • Added auto enabling logic for AutoExposure
  • Added auto disabling logic for DisplaySizeMotionVectos
  • Added option to limit Maximum Dynamic Resolution (DRS)
  • Added support for NVNGX logging API (for better integration with DLSS Enabler)
  • Added documentation for settings and issues

Fixes:

  • CAS is now disabled by default for compatiblity reasons, can be enabled from in-game menu or from ini
  • CAS errors will not cause black screen or screen not updating but CAS will be auto disabled
  • Fixed UpscaleRatioOverride, it works correctly now
  • Fixed QualityRatioOverride min witdh limiting for DRS
  • Fixed blackscreen issue with Dx11wDx12 upscalers (Thanks to Sildur and KITE)
  • Added simple logic to check if upscaler is running to enable menu shortcut key (Thanks to krispy)
  • Fixed Crysis 3 black screen issue
  • Fixed default ini & log saving location, now it's next to nvngx.dll file
  • More and more Dx11 with Dx12 stability and performance improvements (Still not enough for Arc tho 😢 )
  • Fixed washed out colors with XeSS in Alan Wake 2 & Stranger of Paradise - Final Fantasy Origin (ColorSpaceFix option in ini)
    Thanks to Intel not needed anymore
  • A lot of minor fixes here and there

Full Changelog: v0.3.3...v0.4.0

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