New:
- Added FSR2 (2.1.2) support for DX11 (w/DX12), DX12 and Vulkan
- Added FSR2 (2.2.1) support for DX11 (native & w/DX12 options), DX12 and Vulkan
- Improved performance of w/DX12 a lot, should be around %85-90 of native performance now (if experiencing crashes, there is a new ini option for compatibility)
- Added black screen fix for native FSR2 DX11 games (God of War, Nioh II, etc.)
- Added auto-fixes for Unreal Engine 4/5 games (Xmas lights, weird colors etc.)
- Added CAS support back for XeSS (default enabled)
- Added DLSS Enabler upscaler selection integration
- Added Vertical Fov calculation from horizonal fov for FSR (not tested)
- And much more minor fixes that I can't remember now
Fixes:
- Fixed a problem with FSR backends, init parameter MaxRenderResolution is now DisplayResolution (Fixed black screen problem with Ratchet & Clank - Rift Apart, Spiderman)
Please check nvngx.ini file for settings and explanations.
For spoofing NVIDIA cards in Vulkan games vulkan-spoofer can be used.