github cdozdil/OptiScaler v0.3.3

latest releases: v0.6.7-pre9, v0.6.7-pre8, v0.6.7-pre7...
6 months ago

New:

  • Added FSR2 (2.1.2) support for DX11 (w/DX12), DX12 and Vulkan
  • Added FSR2 (2.2.1) support for DX11 (native & w/DX12 options), DX12 and Vulkan
  • Improved performance of w/DX12 a lot, should be around %85-90 of native performance now (if experiencing crashes, there is a new ini option for compatibility)
  • Added black screen fix for native FSR2 DX11 games (God of War, Nioh II, etc.)
  • Added auto-fixes for Unreal Engine 4/5 games (Xmas lights, weird colors etc.)
  • Added CAS support back for XeSS (default enabled)
  • Added DLSS Enabler upscaler selection integration
  • Added Vertical Fov calculation from horizonal fov for FSR (not tested)
  • And much more minor fixes that I can't remember now

Fixes:

  • Fixed a problem with FSR backends, init parameter MaxRenderResolution is now DisplayResolution (Fixed black screen problem with Ratchet & Clank - Rift Apart, Spiderman)

Please check nvngx.ini file for settings and explanations.

For spoofing NVIDIA cards in Vulkan games vulkan-spoofer can be used.

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