- Thanks to Artur much better implementation of NVNGX API now CyberXeSS is usable with his excellent DLSS Enabler
- Now DLSS Sharpness value is used for CAS (can be forced from ini)
- Now DisableReactiveMask is default true for better compatibility (can be changed from ini)
- Fix for HDR DLSS flag (was inverted in some occasions)
- Removed DelayedInit option which was breaking DLSS
- Added ResourceBarrier support for all input sources (can be set from ini)
- Added optional quality ratio overrides for fixing flickering in some Unreal Engine game (can be enabled from ini)
- Added libxess.dll to package for easy installation