github cdozdil/OptiScaler v.0.6.1

latest releases: v0.7.0-pre9, v0.7.0-pre8, v0.7.0-pre7...
3 months ago

OptiScaler v0.6.1

This release aims for a more precise implementation of nvngx and bug fixes.

Added

  • DLSS-D (Ray Reconstruction) support on Nvidia cards (thanks to Artur, AKBLT-YT and QM)
  • Automatically redirect calls for features not supported by OptiScaler to original nvngx on Nvidia GPUs.
  • Added auto skipping spoofing for XeSS. This should activate XMX codepath on Intel ARC series GPUs. It can be disabled from nvngx.ini or in-game menu (only works in dxgi mode)
[Spoofing] 
DxgiXessNoSpoof=false
  • Automatically select DLSS as upscaler on Nvidia GPUs (if not overridden in ini or DLSS Enabler) (thanks to AKBLT-YT)
  • Auto disable spoofing on Nvidia GPUs (only works in dxgi mode)
  • Hide DLSS upscaler option for non-Nvidia GPUs
  • Added full DLSS Enabler ini capability and in-game menu support (thanks to FakeMichau and ...Merlinch?)
  • Added Vulkan spoofing support. It is disabled by default and can be enabled from nvngx.ini (only works in non-nvngx mode) (Doom Eternal still doesn't work) (thanks to FakeMichau)
[Spoofing] 
Vulkan=true
  • Added option to disable DXGI spoofing (only works in dxgi mode)
[Spoofing]
Dxgi=false
  • Added missing Vulkan Init methods
  • Added option to define path for check orginal file when running in non-nvngx mode (only works in non-nvngx mode) (thanks to Artur)
[Plugins]
Path=auto

Fixed

  • Prevented capturing mouse and keyboard when OptiScaler is not active
  • Fixed crashes when running Unity games on non-nvngx mode (thanks to Erik Coelho)
  • Reading correct rendering resolution on DLSS and DLSSD (thanks to ...Merlinch?)
  • Fixed issue with Vulkan DLSS settings are not being visible after upscaler change (thanks to ...Merlinch?)
  • Fixed possible menu crashes on DirectX 12 only mode (thanks to Jo)
  • Fixed possible crashes on LoadLibrary hooks
  • Wrong scaling ratio reporting when using DLAA on Nvidia GPUs (thanks to ...Merlinch?)

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