What's Changed
- feat: reintroduce shishkebab, aux flamer, makeshift flamethrowers by @shmakota in #6448
- build: always enable Lua by @scarf005 in #6447
- chore: Update metainfo by @RobbieNeko in #6458
- feat(balance): Removes NO_CVD flag from RM42 knife, adjusts stats by @Patternseeker in #6457
- feat(balance): revamps Kriss Vector & mags, adds 9mm variant, increases drop rate by @Patternseeker in #6450
- feat(balance): decreases 5.7x26mm and 4.6x30mm recoil, increases FN Five SeveN handling by @Patternseeker in #6459
- feat: adds G36 stanag adapter, AUG nato conversion kit by @Patternseeker in #6455
- feat!: Delete Filthy clothing code by @RoyalFox2140 in #6363
- fix: renames SIG 552 to SIG 552 SWAT by @Patternseeker in #6452
- chore: Remove obsoleted mods by @RobbieNeko in #6449
- feat(balance): changes MAS 223 to FAMAS G2 by @Patternseeker in #6454
- feat(balance): make M249 unable to load snail mags and 150 round mags by @Patternseeker in #6462
- feat(balance): increase time it takes to mop tiles by @Firefox13 in #6463
- feat: craftable bike saddles by @Firefox13 in #6465
- feat: Update the vending park by @0Monet in #6466
- feat(port,UI): random selection keybinds for traits, scenarios, professions, skills by @shmakota in #6426
- docs: update lua API for FILTHY by @scarf005 in #6473
- fix: update mission name in MISSION_ISHERWOOD_JACK_1 to match count by @VChet in #6474
- style: remove spaces in
operator"" _<name>by @scarf005 in #6472 - build: loosen compiler version requirement by @scarf005 in #6476
- feat: use the standard domestic palette for urban_15_house by @0Monet in #6477
- fix: typo in Teleportation Unit CBM description by @ChucklesTheBeard in #6478
- fix: too much dissection xp gain by @Goredell in #6479
- feat: add lua binding for
mtype_idby @NappingOcean in #6471 - feat: add Mk 19 automatic grenade launcher turret by @Patternseeker in #6451
- refactor: split
workbench_info_wrapperand it's dependancies off of crafting code by @Goredell in #6437 - feat(balance): give RM298 HMG
MOUNTED_GUNflag by @Firefox13 in #6481 - refactor: apply clang-tidy fixes by @scarf005 in #6401
- feat: use the standard domestic palette for urban_16_house_ranch by @0Monet in #6489
- fix: iuse build warnings by @scarf005 in #6486
- feat: enhance UI on lua by @NappingOcean in #6485
- fix: change utility light symbol by @Soadreqm in #6496
- feat: use the standard domestic palette for urban_17_house_ranch by @0Monet in #6498
- feat: use the standard domestic palette for urban_18_victorian by @0Monet in #6502
- feat(UI): clearer
"info"field for some json flags by @Firefox13 in #6495 - feat: tape up empty windows & glass walls by @shmakota in #6501
- docs: update MXE targets for windows cross-compile by @yizow in #6506
- docs: Add WSL section for cmake by @yizow in #6509
- feat(balance): exo-suit description fix, warmth removal by @yay855 in #6511
- ci: fix vcpkg failure by @scarf005 in #6514
- docs: add cast_spell documentation by @RoyalFox2140 in #6515
- test: hide flaky monster move tests by @scarf005 in #6512
- docs: fix bad grammar and potential error in cast_spell documentation by @RobbieNeko in #6516
- feat: use the standard domestic palette for urban_19_victorian by @0Monet in #6510
- feat(UI): open HHG page buttons, unhardcode wiki page by @shmakota in #6482
- feat(UI): popup for zombie technician's pull by @shmakota in #6519
- feat: flagify
BRASS_CATCHERby @scarf005 in #6499 - feat(mods/MagicalNights): Add orichalcum mines by @RobbieNeko in #6521
- docs: Update json_inheritance.md by @yizow in #6523
- fix: Change wielding messages to be a bit more intuitive by @Firefox13 in #6484
- feat(port,balance): Add folding stock to UMP45, correct its and its mag weight, add cooler desc to it by @Firefox13 in #6488
- feat: Allow for enabling specific spells to be cast by Brawlers by @RobbieNeko in #6494
- chore(mods): allow plain
modsscope in PR title by @scarf005 in #6529 - ci: label Lua PRs by @scarf005 in #6526
- feat: update the basement of the house urban_18_victorian by @0Monet in #6525
- feat: allow choosing color of uilist entry in Lua by @NappingOcean in #6530
- fix: make furnitures able to accept items as charges by @NappingOcean in #6490
- feat: automatic Lua annotation generation by @scarf005 in #6528
- fix: make symbols of open doors distinct from closed doors by @Soadreqm in #6536
- feat(balance): make exosuits incompatible with power armors, make dimensional anchor power armor compatible by @Patternseeker in #6487
- feat: Leech plants fight everything by @Soadreqm in #6538
- feat(mods): make e-ink tablet PC able to scan/read books by @NappingOcean in #6520
- feat: salvage rework by @Goredell in #6419
- feat: Update terrain flags to support different pits and ground types by @RoyalFox2140 in #6543
- fix: copper frying pan uncraft by @yay855 in #6544
- fix: flat tar paper roofs are roofs by @RoyalFox2140 in #6545
- feat: remove the road connection of multiple urban locations by @0Monet in #6539
- style: collapse simple statements by @scarf005 in #6546
- chore: better lua field annotations sorting by @scarf005 in #6547
- feat: add Lua binding for martial arts techniques by @NappingOcean in #6541
- feat: make
use_furn_fake_itemsend the furniture's tripoint toiuse_functionoffake_itemby @NappingOcean in #6550 - docs: Redo design document to prevent destruction of additions & prevent bloat by @RoyalFox2140 in #6480
- feat: remove the road connection of two urban locations by @0Monet in #6552
- feat(UI,port): partial mouse support in main menu + mouse button utility by @leemuar in #6195
- fix: fix typo in robotic workbench looks_like by @RoyalFox2140 in #6557
- fix: return
Get itemsbutton for vehicles by @Goredell in #6556 - fix(mods): some bugs of e-reader mod by @NappingOcean in #6561
- ci: autofix cleanups by @scarf005 in #6562
- feat(balance): dry rice food processor crafting recipe by @yay855 in #6563
- feat: remove the road connection of multiple urban locations by @0Monet in #6564
- fix: enemies teleporting to recent sources of sound when they reach th… by @DeltaEpsilon7787 in #6565
- build: C++23 migration by @scarf005 in #6500
- ci: timestamp and links for experimental releases by @scarf005 in #6568
- feat: add lua bindings for
itemremoval and conversion by @NappingOcean in #6558 - feat: Update the house urban_20_duplex by @0Monet in #6570
- feat: amphibious hovercraft by @yay855 in #6571
- fix(mods/MagicalNights): Fix the rune weapons and other close-by sprites by @RobbieNeko in #6576
- feat: turn all the mapgen of urban_21_house to the north by @0Monet in #6575
- feat: Allow mana regen rates to be adjusted in JSON by @RobbieNeko in #6578
- refactor: use c++23 ranges on find_auto_consume by @scarf005 in #6567
- fix: typo "atomic coffee milk" misnamed as "sweet atomic coffee" by @Pie-Pinkerton in #6579
- fix: sake in worthy_wines requirement group by @yay855 in #6581
- fix(UI): force FAVORITES and FILTER to end of construction category list by @OrenAudeles in #6580
- feat: Update the house urban_40_house by @0Monet in #6583
- feat(balance): Injuries cause persistent pain until they heal by @Soadreqm in #6505
- fix: consume_drug charges error & increase butane spawns by @shmakota in #6549
- feat(mods/MonsterGirls): Mutagen Recipe Improvements by @yay855 in #6582
- style: keep one line breaks by @scarf005 in #6573
- fix(balance): no salvaging varnish by @yay855 in #6589
- fix: deal melee damage before on_hit effects by @OrenAudeles in #6590
- fix: stop choking on joints and blunts by @Pie-Pinkerton in #6585
- fix: typo in foie gras description by @Pie-Pinkerton in #6592
- fix: Digestion Bionic now prevents food poisoning from water by @yizow in #6593
- perf: don't use Character::get_bionics most of the time by @OrenAudeles in #6595
- feat: Allow magic mods to use Dark, Light, Psi damage types by @RoyalFox2140 in #6569
- chore: Use better colors for the damage types in spells by @RobbieNeko in #6598
- fix: make cream soda syrup craftable by @Pie-Pinkerton in #6596
- feat: Add extend use_action to TOOL item by @yizow in #6527
- fix: stop junk metal palisades from being snowy in summer by @RoyalFox2140 in #6600
- feat: same
overmap_terrainfor the id of the urban houses by @0Monet in #6597 - fix: Don't stack corpses like rotting food by @yizow in #6594
- feat: more lua bindings for
itemby @NappingOcean in #6574 - fix: crafting with unheld components when compiled with >=clang-20.1.3 by @OrenAudeles in #6636
- ci: Build x86_64 macos images on osx-13, because osx-14 image is arm. by @apollovy in #6641
- refactor: migrate crafting functions from
playertoCharacterby @Goredell in #6577 - feat: don't try to look through night vision goggles and infrared goggles when they're turned off by @Soadreqm in #6643
- feat(mods/MagicalNights): Apply new damage types by @RobbieNeko in #6645
- fix(balance): shotgun slugs & flechette rebalance by @yay855 in #6644
- docs: document new damage types, missing documentation for
BRAWLflag on spells by @RobbieNeko in #6646 - fix: NO_SALVAGE applied to copper charges by @RoyalFox2140 in #6647
- fix(balance): nerf sizzurp lean price, and make a few adjustments by @Pie-Pinkerton in #6651
- feat: update the basement of the house urban_19_victorian by @0Monet in #6652
- feat: turn all the mapgen of urban_1_house to the north by @0Monet in #6658
- feat(mods/MagicalNights, balance): Lower rock tomb and meteor casting time by @RobbieNeko in #6657
- fix(UI): salvage seemingly double report resulting items by @Goredell in #6649
- feat(balance, mods/MagicalNights): Raise bulette spawn cost significantly by @RobbieNeko in #6660
- feat(balance, mods/MagicalNights): Nerf mana cap bonuses from magi staves by @RobbieNeko in #6659
- refactor: remove
adjust_bench_multiplierfunction by @Goredell in #6661 - feat: turn all the mapgen of urban_2_house to the north by @0Monet in #6662
- feat: add lua bindings for recipe by @NappingOcean in #6656
- refactor: ripping out player class iteration 1 by @Goredell in #6650
- feat(balance): make electrohack easier per comments by @Soadreqm in #6642
- docs: Document
noisespell effect by @RobbieNeko in #6665 - feat: turn all the mapgen of urban_3_house to the north by @0Monet in #6666
- feat(balance): Thermonuclear nerf to mended heal rate, double natural heal rate by @RoyalFox2140 in #6663
- fix: restore correct default ammo behaviour by @Goredell in #6675
- feat(port): Add zow and zeer by @yizow in #6671
- fix: RM11B scout rifle is no longer silent by @Soadreqm in #6676
- feat: prevent duplicated noise from spells by default by @RobbieNeko in #6677
- test: Fix issues in bandaged/disinfected healing test by @OrenAudeles in #6672
- feat(balance): more recipe use of brass by @chaosvolt in #6679
- fix: change junk metal floor symbol to "`" by @Soadreqm in #6681
- feat: turn all the mapgen of urban_4_house_basement to the north by @0Monet in #6680
- fix: negative crafting progress from eating by @Goredell in #6682
- fix: tainted blood doesn't spoil by @chaosvolt in #6683
- feat: turn all the mapgen of urban_5_house to the north by @0Monet in #6686
- feat: JSONize digging and filling in pits by @RobbieNeko in #6688
- feat(balance): set head healing from bandages/disinfectant to match torso by @chaosvolt in #6689
- chore: enable clangd inlay hints by @scarf005 in #6690
- feat: scouting electronic multitool visor by @yay855 in #6687
- fix: override
furn_setfor downed steel targets by @chaosvolt in #6693 - fix(balance): varnish changes, undo #6589 by @yay855 in #6697
- feat(mods/MagicalNights, port): Add wards based on the Arcana wards to Magical Nights by @RobbieNeko in #6699
- docs: Add linux dependencies to readme, inform users of where 3rd-party mods go by @RobbieNeko in #6698
- feat: Add a historical recipe for the
crucibleitem by @RobbieNeko in #6700 - feat: smooth zoom scaling by @OrenAudeles in #6702
- fix(mods/MagicalNights): Manually specify enchanted boot materials as leather and steel by @RobbieNeko in #6706
- fix: fix healthy tests, additionally slow down health normalization by @OrenAudeles in #6705
- fix: fill butane tanks by @shmakota in #6708
- fix: lean gains calories from ingredients, add quench value by @chaosvolt in #6709
- feat: turn all the mapgen of urban_6_house to the north by @0Monet in #6712
- fix: display of healthy[_mod] in character edit debug menu by @OrenAudeles in #6710
- chore(mods/MagicalNights): potions are categorized as drugs by @RobbieNeko in #6714
- fix(mods/MagicalNights): Fix missing
alloy_paddedoption for tailor's kits by @RobbieNeko in #6715 - fix: small
read uint as int bugby @OrenAudeles in #6717 - feat: Allow for spell damage to be augmented by melee weapon damage by @RobbieNeko in #6719
- feat: plastic cords by @yay855 in #6716
- fix: stop overdosing on nicotine and choking on smoke by @Pie-Pinkerton in #6722
- fix: blowing up NPCs causes the player to teleport to them by @DeltaEpsilon7787 in #6721
- docs: Update magic documentation by @RobbieNeko in #6726
- feat: replace
11x11_gym_openwith another nested mapgen in the basement of urban_4_house_basement by @0Monet in #6728 - refactor: ripping out player class iteration 2 by @Goredell in #6667
- feat: allow mutations to use more resources by @shmakota in #6727
- fix: remove retractable claws + arm tentacles exploit by @Pie-Pinkerton in #6732
- feat: allows the mechanical winch to work with more different walls by @0Monet in #6735
- fix: screen porch walls are not fences by @Pie-Pinkerton in #6736
- chore: Add default folders to the repo for player mods and soundpacks by @RobbieNeko in #6739
- feat: folding wagons by @shmakota in #6738
- feat(balance): ranged triffids can see, move death drops to harvest, add
TRANSPARENTto root floors by @chaosvolt in #6734 - feat(balance): reduce weight of dab pens from monsterdrops to same range as most other items on the list, remove redundant spawn by @chaosvolt in #6740
- fix: swap volume of minireactor and generator by @Pie-Pinkerton in #6741
- fix: make blunts produce blunt smoke by @shmakota in #6742
- perf: remove rotor rotation shadow calculation by @OrenAudeles in #6737
- fix: keybind debug menu to F12 by default by @Pie-Pinkerton in #6743
- fix: diving in rivers by @shmakota in #6745
- feat(balance): Lower
makeshift_crowbarrecipe hammering requirement by @RobbieNeko in #6750 - fix: Remove NO_QUICKDRAW from several holsters by @Pie-Pinkerton in #6752
- fix: update utility light ter_set to
t_concreteby @shmakota in #6753 - feat(mods): Add in No Global Uniques as a Mod by @Yellowbaka in #6754
- fix: nicotine withdrawal removes 1 intelligence, blunt fix pt2 by @shmakota in #6744
- fix: health messages, alarm clock messages on wakeup by @shmakota in #6746
- chore(balance): add uncraft recipe for canvas bag by @Treah in #6730
- fix: double spawns, friendlier civilians by @shmakota in #6755
- feat: replace
t_concretebyt_thconc_floorinside the house house_fence07 by @0Monet in #6759 - feat(UI): popup when clothing is completely destroyed by @shmakota in #6540
- docs: document sprite selection on spells by @RoyalFox2140 in #6763
- fix: typo FLAMABLE_ASH -> FLAMMABLE_ASH by @OrenAudeles in #6764
- feat(balance): tone down cotton seed quantities by @chaosvolt in #6765
- feat(UI): don't trigger "recent hunt" event while asleep by @chaosvolt in #6766
- feat: add a roof to the bandit cabin by @0Monet in #6768
- fix: Fix trying to remove effects that aren't present in
Creature::process_effects()by @RobbieNeko in #6770 - feat: add a roof to the bandit garage by @0Monet in #6771
- feat: add a roof to the buildings of the bandits wooden fort by @0Monet in #6773
- feat: Allow spells to scale based on caster's stats by @RobbieNeko in #6772
- feat(UI): port lore & creature tabs by @shmakota in #6749
- feat: add religious texts to libraries by @RoyalFox2140 in #6774
- revert: "feat(UI,port): partial mouse support in main menu + mouse button utility" by @scarf005 in #6775
- fix: stop cancelling fun by turning scouters into active geiger counters by @RoyalFox2140 in #6780
- feat: update the private park by @0Monet in #6783
- feat(balance): change vorpalization requirements by @RobbieNeko in #6784
- feat: add flowers category to auto-forage by @shmakota in #6786
- feat: Move "exotic calibers" to an in-repo mod part 1/2 by @RobbieNeko in #6761
- feat: Add rail laser sight recipe by @sdasd30 in #6790
- feat: update the rest area by @0Monet in #6791
- ci: fix deprecated astyle options by @pltrz in #6792
- fix: Actually use plastic ropes for stuff by @RoyalFox2140 in #6794
- feat(port): per category spawnrate control in world options by @shmakota in #6767
- fix: peanut butter is made of nut by @Pie-Pinkerton in #6796
- feat(balance): add BELT_CLIP flag to scourge by @Vsevolod-Shustov in #6797
- feat(balance): add "use_action": [ "HACKSAW" ] to monofilament whip by @Vsevolod-Shustov in #6798
- feat(mods, balance): Add Lethal Zombies mod by @RoyalFox2140 in #6788
- fix: temporarily remove massive electric grids from locations by @RoyalFox2140 in #6799
- build: use portable shell syntax in Makefile by @pltrz in #6793
- feat(balance): remove fear of fire from multiple zombie animals by @0Monet in #6801
- fix(mods/lethal_zeds): Stop rock guns from bypassing terrain by @RoyalFox2140 in #6802
- feat: morale/status effect weather effects, port japanese weather by @shmakota in #6713
- feat: make CO2 tank craftable by @NappingOcean in #6805
- feat(balance): store halberd in spear strap by @Vsevolod-Shustov in #6804
- feat: add uncraft recipes for tiaras, cufflinks, pendant necklaces by @Vsevolod-Shustov in #6806
- fix: vandalized shelter always has working computer by @RoyalFox2140 in #6807
- feat(mods/MagicalNights): Allow MN spells to scale off of Int by @RobbieNeko in #6808
- build: Kill off 32-bit builds and begin sunsetting outdated build docs by @RobbieNeko in #6811
- build: Kill 32 bit experimental builds by @RobbieNeko in #6813
- fix: adds "SOIL" spawn rate category, fix total spawnrate scaling by @shmakota in #6812
- feat(balance): Make stat scaling percentages for magic an external option by @RobbieNeko in #6817
- fix: typos in radiation platform desc. by @Pie-Pinkerton in #6810
- feat: implement GHB as a narcolepsy and alcohol withdrawal treatment by @shmakota in #6554
- feat: lua
requiresupport by @scarf005 in #6588 - feat(balance): Aimed shot critical damage revamp by @Retagin in #6787
- feat(UI): restock text & shop restock multiplier world option by @shmakota in #6795
- feat(balance): allow more mutation categories to change size by @chaosvolt in #6820
- feat: zombie children drop undersized clothes by @chaosvolt in #6819
- fix: Remove initial charge cost of light survivor mask and half-mask by @Pie-Pinkerton in #6823
- feat(balance): GHB reduces "you need a drink" spam by @chaosvolt in #6821
- feat(balance): adjust effects and point cost of psychosis trait by @chaosvolt in #6822
- feat: debug noclip & flight, mutation & bionic flight by @shmakota in #6731
- feat(port): small solar farm by @shmakota in #6824
- feat(mods/MonsterGirls): Update Harpy Description due to gaining flight by @RobbieNeko in #6825
- feat(mods/MonsterGirls): Add bunnygirl dreams by @RobbieNeko in #6829
- fix: Allow players to climb again by @RobbieNeko in #6834
- feat(port): skeletal master and skeletal lich by @shmakota in #6831
- feat(mods/no_reviving_zombies): add
skeleton_necroby @shmakota in #6836 - feat: update the abandoned storefront by @0Monet in #6837
- feat: update the animal pound by @0Monet in #6838
- feat: make superalloy pet armor craftable by @Pie-Pinkerton in #6839
- fix: fix paradox in log wall construction by @chaosvolt in #6841
- fix(balance): Restore default projectile speeds to 1000 by @Retagin in #6844
- feat: update the second abandoned storefront by @0Monet in #6846
- fix: make locked wire gates and bar doors pry-able by @Pie-Pinkerton in #6847
- fix(mods/MagicalNights): Fix fridge goods spawning in wizard tower furnaces by @RobbieNeko in #6850
- fix: fix installing bionics on NPCs checking the player for Infection Immune instead of the patient by @chaosvolt in #6851
- feat(balance):
NO_PENETRATE_OBSTACLESweapons go throughTHIN_OBSTACLEtargets, better better ofNO_PENETRATE_OBSTACLESagainst cover mechanics, implementNO_PENETRATE_OBSTACLESfor more weapons by @chaosvolt in #6845 - fix(balance): Make sure at least 1 body part is damaged from helicopter crash scenario by @RobbieNeko in #6852
- feat: Add more clothing recipes by @RoyalFox2140 in #6853
- feat: elite zombies by @NobleJake in #6854
- feat(UI): show terrain/furniture value as cover in "look around" menu by @chaosvolt in #6860
- feat(balance): reduce cover value of some furniture, allow flipping benches/tables to create obstacles and improvised barricades, allow transform iexamime to support climbing and undeploying furniture by @chaosvolt in #6857
- feat: atomic irish coffee by @Pie-Pinkerton in #6861
- feat: Make construction suck less by @RoyalFox2140 in #6862
- fix: new turrents have corresponding broken item by @Pie-Pinkerton in #6863
- feat(balance): improve rock wall build times by @RoyalFox2140 in #6865
- feat(UI): make
Wearthe first option in the menu by @markverb1 in #6866 - feat: update the second grocery store by @0Monet in #6872
- feat: change name of layered carbide to graphene composite by @RoyalFox2140 in #6873
- feat: Allow dash to cross gaps and traps safely by @RobbieNeko in #6874
- feat: allow constructing fortifcations in walls to use as cover by @chaosvolt in #6864
- fix: replace some ASCII symbols in vehicles by @Soadreqm in #6491
- feat(mods): Add lua mod to enable changing haircuts by @RobbieNeko in #6875
- feat(mods): Allow mods to specify their license in
modinfo.jsonby @RobbieNeko in #6876 - fix: typo - atomic irish coffe by @Pie-Pinkerton in #6877
- feat: add clay standing tank from clay pots by @RoyalFox2140 in #6878
- fix: move damage to top level to fix zombie child clothes by @chaosvolt in #6879
- fix: make crafting inside a vehicle with a butchery station not crash by @unikmhz in #6881
- fix: Lean is junk and drug by @Pie-Pinkerton in #6882
- fix: fix #6770 being reverted by #6787 by @RobbieNeko in #6883
- feat: Add adobe floors and roofs by @RoyalFox2140 in #6885
- feat(balance): bullets hitting cover lose armor penetration by @chaosvolt in #6858
- feat(UI): debug info for bullets hitting cover by @scarf005 in #6887
- feat: bullets can overpenetrate against creatures by @chaosvolt in #6867
- feat: disable typewriter rule check by @scarf005 in #6816
- feat: delete the campus location by @0Monet in #6888
- feat(balance): check cover for furniture and terrain independently if both are on the same tile by @chaosvolt in #6889
- docs!: migrate docs site to lume by @scarf005 in #6886
- feat(UI, balance): Change self-aware effects to an option in the settings by @RobbieNeko in #6890
- feat: Bring back leadworks via Exotic calibers mod by @RoyalFox2140 in #6891
- docs: followup housekeeping to lume migration by @scarf005 in #6892
- feat(balance): increase yield of removing grass to match cutting grass by @chaosvolt in #6893
- feat(UI): add XP progress reporting to studying magic by @RobbieNeko in #6894
- feat: reveal terrain on walking into it while blind, less blundering into revealed traps by @chaosvolt in #6827
- feat: add more lua bindings for
terrain/furnitureby @NappingOcean in #6566 - docs: better lua annotation for
std::containers by @scarf005 in #6897 - feat(balance): make zapper zombies stronger by @0Monet in #6900
- feat(i18n): add missing korean nickname and world names by @scarf005 in #6899
- docs: fix outdated links and commands by @scarf005 in #6902
- feat: add bionic vending machine to AFS clinic by @shmakota in #6905
- feat(mods): unhardcode speedydex into lua by @shmakota in #6901
- feat(balance): buff the melee damage of shocker zombies and reduce their speed by @0Monet in #6906
- feat(balance): Remove pit-digging from log walls by @RobbieNeko in #6908
- feat(balance): Tweak shocker/zapper zombies again by @RoyalFox2140 in #6907
- feat(balance): allow stacking money items, move to valuables category and adjust pre-apoc value, adjust uncrafts, spawn in more places by @chaosvolt in #6898
- fix(mods/MagicalNights, balance): fix translocate self not getting intelligence scaling by @RobbieNeko in #6909
- test: Refactor healing test to use
WithinAbsby @yizow in #6673 - feat: All plugged in electronics are free to install if it makes sense by @RoyalFox2140 in #6910
- refactor: split game, map, ui lua bindings by @scarf005 in #6635
- style: use oneline style for Lua bindings by @scarf005 in #6913
- feat:
on_character_reset_statslua hook by @scarf005 in #6914 - fix: fix thrown weapons stopping despite punching through cover, turrets with explosive ammo failing to shoot past vehicles, allow slings to overpenetrate again by @chaosvolt in #6895
- fix(balance): Make copper wire no-longer free to buy by @RobbieNeko in #6917
- fix(mods/speedydex): make speedup actually work again by @scarf005 in #6916
- feat: add blinkies, fried blinkies and blinkie van by @shmakota in #6911
- fix: active light names by @Pie-Pinkerton in #6915
- fix: fix log walls being unable to be finished by @RobbieNeko in #6919
- feat(balance, mods/MagicalNights): Reduce max level of spells to at most 20 by @RobbieNeko in #6920
- feat: more boats and ways to find them by @chaosvolt in #6904
- feat: easy parametric hooks™ by @scarf005 in #6921
- docs: fix broken links (again) by @scarf005 in #6926
- ci: fix clang-tidy build by @scarf005 in #6925
- feat: more specific lua annotation sorting by @scarf005 in #6924
- feat(UI): add some missing sprites to UDP external tileset by @chaosvolt in #6927
- feat: bind
item::{,de}activateby @scarf005 in #6923 - feat: survivors workbench by @shmakota in #6922
- feat: more guns compatible with Krav Maga by @Pie-Pinkerton in #6933
- fix: dark, light, and psi damage not loading by @scarf005 in #6935
- feat(UI): Update the overmap special options by @RoyalFox2140 in #6938
- fix: survivor workbench construction correctly makes its furniture by @RoyalFox2140 in #6940
- refactor: use
table.insertby @scarf005 in #6941 - fix(mods/JP_Weather_Variants)!: rename weather region for accessibility by @shmakota in #6942
- feat!: lakebed content by @shmakota in #6903
- fix: crafty requires SMALL2_OK by @Pie-Pinkerton in #6943
- feat(balance): rework contents of
toxic_wasteitemgroup to include mutagen in bulk, spawn in HWS by @chaosvolt in #6944 - feat(UI): Change
transformitem action's name in the menus to be more accurate by @RobbieNeko in #6945 - feat(port): near-surface mineral veins modeled off Mining Mod by @chaosvolt in #6931
- feat: elite zombies part 2 by @NobleJake in #6929
- feat(port): auto-find stairs QOL & find_stairs extraction from find_or_make_stairs by @shmakota in #6830
- feat: break up davy jones profession by @shmakota in #6946
- fix: typo writ of trade by @Pie-Pinkerton in #6950
- feat(balance): Remove radiation from hardcoded mx_crater by @RoyalFox2140 in #6949
- fix: Chitinous Plates no longer restrict headgear by @Pie-Pinkerton in #6953
- feat(UI): Display melee stamina costs, allow for player stamina to be displayed numerically by @RobbieNeko in #6948
- docs: update dprint vscode guide by @scarf005 in #6955
- feat(balance, mods/MagicalNights): Make skeleton keys recharge by @RobbieNeko in #6951
- fix: prevent unordered parts error when spawning vehicles by @scarf005 in #6947
- feat: update the music store by @0Monet in #6960
- feat: bind more item functions by @scarf005 in #6962
- fix: make
REQUIRES_BALANCEwork regardless ofROLLER_ONEflag by @NappingOcean in #6957 - fix: stop unloading disposable dab pens by @Pie-Pinkerton in #6964
- feat(balance, mods/MagicalNights): Give krabgeks some armor by @RobbieNeko in #6968
- feat(mods/MagicalNights): Add mana-powered vibrator by @RobbieNeko in #6969
- fix: triggering traps no longer reveals undetectable traps by @chaosvolt in #6971
- feat(balance): rework zombie supply sergeant by @chaosvolt in #6967
- feat(balance): modernize mondeath explosions, rebalance pupa and raptor zeds, fix explosion volume by @chaosvolt in #6939
- feat(balance): add police boats, reduce spawn rate of military boats and pirate ships by @chaosvolt in #6970
- feat: MORE melee damage type and
target_armor_multiplierby @NappingOcean in #6963 - feat: add
drop_countfor ammo by @NappingOcean in #6973 - feat: add cream pie by @NappingOcean in #6974
- feat: bring back additional fire weapons, implement elemental melee damage for fire and electric weapons by @chaosvolt in #6972
- fix: Remove redundant metal sawing uncrafts by @RoyalFox2140 in #6975
- fix: salvaging no longer multiplies results by stack size, ask before salvaging stuff you can disassemble, fix crash on skipping all available salvage targets by @chaosvolt in #6977
- feat: further fleshing out of salvaging options, smaller salvage product for some materials by @chaosvolt in #6978
- feat: Remove uncrafts for salvageable items that turn to scrap metal by @RoyalFox2140 in #6976
- feat: buff lake professions & underwater propellers CBM by @shmakota in #6979
- feat: jetski, motorized kayak & river boat spawns by @shmakota in #6980
- feat(balance, mods/MagicalNights): Make (most) class weapons use copy-from for damage stats by @RobbieNeko in #6982
- fix: augmentation clinic has stairs again by @shmakota in #6983
- fix: batch craft time savings for rehydrated foods by @Pie-Pinkerton in #6984
- fix: obsolete cooked strawberries and cooked blueberries by @Pie-Pinkerton in #6985
- feat(balance): Robot uncraft timers rebalance by @Fentanylreactor in #6988
- feat: allow nails for repairinng wooden vehicle parts, use sewing for cloth vehicle parts by @chaosvolt in #6987
- feat: remove recycling bins from
s_garageand its variant by @0Monet in #6989 - fix: take sub-cent trading into account by @scarf005 in #6990
- docs: modernize C++ style guide by @scarf005 in #6965
- feat(balance): stormbringer tweaks by @NobleJake in #6995
- feat(balance, mods/MagicalNights): Rebalance ethereal items by @RobbieNeko in #6997
- fix: don't dunk players underwater through boats, don't allow surfacing from under a boat, take monsters out of the water when they board boats, disallow aquatic monsters from landsharking onto boats by @chaosvolt in #6994
- feat: more monster evolutions by @chaosvolt in #6956
- feat(balance): Take away power armor from
mil_armorby @RoyalFox2140 in #6999 - feat: add more vending machines to marina by @shmakota in #7001
- feat: additional vehiclepart options by @chaosvolt in #7002
- feat: overpenetration reduces range, further penalizes damage and range for non-ballistic projectiles by @chaosvolt in #7000
- docs: explain how to set up upstream for
mainby @scarf005 in #7010 - fix: return lightning & thunder by @shmakota in #7004
- feat: add the missing gutter drop on the roof of the house_fence03 by @0Monet in #7009
- refactor: modernize item identity headers by @scarf005 in #7005
- feat:
--versioncommand by @scarf005 in #7011 - docs: simplify cmake build with
linux-slimpreset by @scarf005 in #6966 - feat: allow firing
FIRE_TWOHANDgun while driving unicycle by @NappingOcean in #6993 - feat: scuba & fishing boats, trash islands by @shmakota in #7003
- feat(balance): more bot recipes by @Fentanylreactor in #7012
- ci: clean up build matrix by @scarf005 in #7013
- docs: lua cookbook by @scarf005 in #7015
- ci: remove backticks in experimental title by @scarf005 in #7014
- feat(UI): tint player's vision blue when underwater by @chaosvolt in #6991
- fix: islands no longer spawn floating in water, lake bed terrain varies at shore edges, updates to lake bed and research station by @chaosvolt in #6981
- fix: consistency updates for plastic windows by @chaosvolt in #7016
- feat: Allow concrete to be built over rock floors and walls by @RoyalFox2140 in #7017
- feat(balance): scent can propagate into water, non-aquatic monsters bash less effectively underwater, make jawed terrors hunt by scent and bash boats, tone down geese and naiad warfare by @chaosvolt in #6998
- fix(UI): don't tint graphical overmap with underwater filter by @chaosvolt in #7018
- fix(mods/MagicalNights): Allow unwielding flesh pouches by @RobbieNeko in #7019
- feat(balance): make glass shivs stabbing weapons, more handle material options by @chaosvolt in #7021
- feat(balance): reduce damage and butchering quality of bone shiv by @chaosvolt in #7022
- fix: bird achievement and threshold no longer imply you can't obtain flight by @chaosvolt in #7024
- feat: remove glazed and multi pane windows by @RoyalFox2140 in #7025
- feat(balance): add more professions, rebalancing and tweaks to others by @chaosvolt in #7029
- feat: add a parameterized palette to allow different linoleum colors in houses bathrooms by @0Monet in #7034
- chore: copilot-instructions.md by @scarf005 in #7033
- refactor: damage map loading by @scarf005 in #6936
- feat(mods):
on_mon_deathlua hook by @NappingOcean in #7040 - feat(balance): fix FAMAS, KSG/KSG-25, TS12 being much larger than other bullpup firearms by @chaosvolt in #7032
- feat(UI): UDP external tileset sprites for chimera skin, skateboards, sea scooters, skeletal necros/masters by @chaosvolt in #7039
- feat: add a parameterized palette to allow different linoleum colors in houses kitchens by @0Monet in #7042
- refactor: move dozens of recipes to crafting standards by @RoyalFox2140 in #7044
- feat(balance): mi-go content rebalancing, professions by @chaosvolt in #7020
- feat(balance): immolating enemies spawns the corpse burnt, flamer and gasoline zombies require specific damage to detonate and can be triggered prematurely by @chaosvolt in #6958
- fix(UI): show up-to-date item info for attacks by @NappingOcean in #7046
- feat(balance): make more use of
SHOCK_RESISTANTandSHOCK_IMMUNEon relevant vehicleparts by @chaosvolt in #7047 - feat: palette update for detatched houses 1 to 10 by @0Monet in #7048
- feat(balance): simplify and standarize wooden vehiclepart recipes, add light wooden seat by @chaosvolt in #7052
- feat(balance): carbon fiber parts are shock resistant, superalloy parts shock immune by @chaosvolt in #7053
- feat: civilians are smarter, futile fighter profession by @shmakota in #7055
- fix: remove
spawn_summoned_monsterfailure message by @shmakota in #7054 - feat: add hackPRO recipe using crpytology book by @shmakota in #7056
- feat: add additional software recipes by @shmakota in #7058
- feat: Move recipes to tool qualities by @RoyalFox2140 in #7051
- feat(balance): rebalance hard steel and ballistc armor, add more hard steel armor items by @chaosvolt in #7061
- feat(balance): actually make wood axes better than copper and other inferior axes, increase chainsaw treecutting quality to make room by @chaosvolt in #7060
- fix: make some bullets uncraftable the old way by @RoyalFox2140 in #7062
- feat: update NPC bionic installation to be informative by @RoyalFox2140 in #7063
- fix: Effects causing HP changes only reports hurt on damage by @RoyalFox2140 in #7065
- feat(balance): add
HIDE_PLACEto tall grass and pond weed, fix hide message not printing when swimming by @chaosvolt in #7059 - feat: palette update for bungalow houses 1 to 15 by @0Monet in #7050
- feat: expands damage type in enchantment by @NappingOcean in #7030
- feat: crouching reduces target size and dispersion, crouching/uncrouching takes time and resets aim by @chaosvolt in #7057
- feat: add more types of bats by @ChrisLR in #7070
- fix: more ingredient options for a few soda syrups by @Pie-Pinkerton in #7072
- feat(balance): make glock switch easier to craft, give it 3-round burst by @Crystal9156 in #7076
- feat: add hot springs to spawn sulfur by @chaosvolt in #7075
- feat: easier black powder weapon crafting, craftable black powder revolver & lever-action by @yay855 in #7074
- feat(balance): allow additional double-barrel weapons to have double fire mode by @chaosvolt in #7069
- fix: Makeshift antiseptic is good enough to make bandages (and more!) by @Pie-Pinkerton in #7078
- feat: Move atomic items from Aftershock to mainline by @RoyalFox2140 in #7077
- fix: update construction to use wood and steel crafting requirements by @chaosvolt in #7073
- feat(balance): adjust turret install diffuculties by @chaosvolt in #7068
- feat(balance): standardize names for lifting items, add a wooden crane by @chaosvolt in #7067
- feat(balance): spawn space heaters in house bedrooms, reduce spawn rate of AC units by @chaosvolt in #7080
- feat: craftable cranberry and orange juices by @Pie-Pinkerton in #7071
- feat: Make npcs finish their books by @ChrisLR in #7082
- feat: palette update for bungalow houses 16 to 30 by @0Monet in #7083
- fix: prevent infinite speech loop via requesting equipment by @ChrisLR in #7086
- fix: NPC generating items are no longer reusable by @WishDuck in #7087
- fix: Fix cones having weird blindspots at certain angles and rotations by @RobbieNeko in #7089
- fix: NPCs can now use bionics which cancel their mutations by @WishDuck in #7088
- feat: NPCs can now activate armor and weapons in combat by @WishDuck in #7079
- docs: Attempt to explain mutation healing changes by @RoyalFox2140 in #7090
- feat(mods/MagicalNights): Add better support for "Physical Techniques" to spells, add Physical class to Magical Nights by @RobbieNeko in #7066
- fix: stop recursively using remove_worn_items_with when removing gear by @joveeater in #7094
- feat: NPCs can use CBMs using Solar or Wind Power by @WishDuck in #7096
- chore: recommend vscode extensions by @scarf005 in #7097
- docs: fix documentation around astyle by @WishDuck in #7098
- fix: Drugs no longer have double the effect time by @WishDuck in #7101
- fix: restore accidentally deleted line by @chaosvolt in #7102
- feat: prevent pets from smashing terrains by @chaosvolt in #7031
- feat: add possibility for taming to require specified traits by @ChrisLR in #7049
- feat: fix profession vehicles spawning on water, add professions that start with boats by @chaosvolt in #7035
- fix(mods/teleportation_tech): make teleport furnitures deploy/collectable by @WishDuck in #7099
- fix: Turrets will no longer return fire when using EMP weapons by @WishDuck in #7108
- feat: add more tamable animals by @ChrisLR in #7107
- fix: removes
INITIAL_PARTfrom sea scooter frame and skateboard decks by @chaosvolt in #7105 - fix: also allow taking apart primed .22 casings by @chaosvolt in #7104
- feat(balance): reduce number of cannons and powderkegs on pirate ship, fix canoes by @chaosvolt in #7103
- feat: palette update for duplex houses by @0Monet in #7109
- fix: obsolete washing machine and dishwasher vehicleparts since filthy clothing was removed by @chaosvolt in #7111
- feat(balance): add alternative materials to solder recipe by @chaosvolt in #7113
- fix: don't give regular pirate profession a vehicle by @chaosvolt in #7120
- feat: Hearing and Stethoscopes now contribute to safe cracking speeds by @WishDuck in #7121
- feat(balance): metal railing has higher bash resist than metal railing, correct
destroy_thresholdof wooden railing by @chaosvolt in #7122 - feat: adds coves and wooden shipwrecks, additional adjustments to lake content by @chaosvolt in #7124
- feat: add serpent mutation category, port
allowed_items, addallowed_items_onlyfeature by @chaosvolt in #7093 - feat: add lua game_started_hook and gapi.place_monster_around by @ChrisLR in #7100
- fix: Assign correct quality to bearings recipe by @RoyalFox2140 in #7125
- feat: Custom UPSes can now be implemented + UPS fixes by @WishDuck in #7118
- feat(balance): make junk wall constructions easier and more consistent, add outdoor floor and door versions by @chaosvolt in #7123
- feat: add RV parks by @chaosvolt in #7116
- feat(balance): rework kitchen Specific Use Storage itemgroups by @chaosvolt in #7114
- fix: UPS Efficiency Mod now shown in item description by @WishDuck in #7126
- feat: UPS can recharge both internal and reloaded batteries by @WishDuck in #7128
- fix: add
ALLOWS_TAIL_SNAKEto overlooked containers and tool armors by @chaosvolt in #7133 - fix: remove meat allergen from artificial sausage casing by @AutumnNova in #7134
- fix(UI): pouring liquid directly into an adjacent keg after crafting it wont lock you in a menu by @AutumnNova in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7135
- feat(balance): beef up hauler bot to be rideable by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7137
- feat(balance): allow fursuiters to have a cooling suit by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7129
- fix: sanity-check item weight and recipe for gas sac buoyancy cells by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7131
- feat: add superalloy and carbon fiber counterparts to relevant steel parts by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7136
- refactor: Make DPS calculations unaffected by mods by @RoyalFox2140 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7138
- fix: flotation device doesnt give a swim bonus underwater by @AutumnNova in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7139
- feat(UI): add new sprite for conical helm by Izzy to UDP external tileset by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7140
- fix: multicooker no longer has a chance of disappearing when cooking food by @AutumnNova in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7141
- feat: jsonize packmule, crafting multiplier, audit setting names by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7142
- feat: port
starting_cash, money piles and tub, ATM improvement by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7145 - fix: All explosions are now registered before turret return fire by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7144
- feat: NPCs burn and regen stamina properly, act more cautious when low on HP or stamina by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7127
- fix: convert obsoleted homemade laser pistol to inherit from V29, remove from Aftershock spawns by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7147
- feat: crafting & construction mutation modifiers by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7146
- fix: Fix item destruction from repair. by @KheirFerrum in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7150
- fix: make world settings for crafting work as intended by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7151
- feat(port): prune & modernize nanofab items by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/6832
- refactor: fix build and lint warnings by @scarf005 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7149
- ci: pin llvm to v20 for macOS by @RobbieNeko in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7155
- build: update vcpkg package baselines by @RobbieNeko in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7156
- ci: Pin LLVM on Nightly and Experimental OSX builds by @RobbieNeko in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7157
- feat(mods/crt_expansion): New Lab Room & Rebalance Armor & Rebalance Drop rates by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7161
- feat(balance): allow holsters to accept launchers, increase volume of M79, add folding stock to MGL by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7154
- feat(balance): MOLLE pack, Survivor Harness have more holsters, holster options by @yay855 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7169
- feat(balance): Laser finger CBM requires industrial laser to craft. Buff V29 by @Pie-Pinkerton in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7132
- fix: let you ask for equipment in mission after asking advice. by @RoyalFox2140 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7171
- feat: butane can be used as lighter fuel by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7159
- feat(port): port overmap tileset option from DDA by @Mythos1092 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7168
- feat: Enable a wider variety of Adult Toys by @RobbieNeko in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7170
- fix: kel-tec 2000 has underbarrel slot by @Pie-Pinkerton in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7173
- feat: cave moss and mushrooms in underground locations, subway connection for mines, improve existing subway connections and spawns by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7162
- feat(balance): All rare martial arts books now spawn in the recycling center by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7174
- feat(balance): Reloading from bandoliers and pouches is no longer slower when full by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7175
- fix(mods/MonsterGirls): Add forgotten bunnygirl mutagen by @RobbieNeko in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7176
- feat: jsonize multicooker by @AutumnNova in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7158
- feat: Airplanes & Balloons by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7153
- fix: Parts with the EXTENDABLE flag cannot split vehicles by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7179
- feat: implement plane and airship parts, add two new vehicles by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7180
- docs: fix broken cmake preset guide by @scarf005 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7178
- fix: buff blinkies, audit toastems by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7182
- feat: Added explanation for wind turbines power output by @AlecWhite in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7184
- feat: Vehicleparts can now define integrated tools by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7186
- feat: port dog lover, various new professions by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7189
- feat: Item groups can now be reset and have some items deleted & make CRIT use it by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7191
- docs: place purge itemgroup documentation in both places it should be by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7194
- fix: unused parameter 'in_progress' complaint by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7193
- feat(mods/crt_expansion): More CRIT rebalances and use of new MOLLE holsters by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7196
- feat(port): multiple species footsteps & port some sounds by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7192
- fix: Vehicle Parts with the EXTENDABLE flag now can be smashed and collide with things by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7197
- fix(mods/aftershock): Aftershock vehicle parts now use integrated_tools by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7202
- feat: urban explorer profession, new maps by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7201
- feat(mods/aftershock): Un-hardcode MP3 player functionality by @RobbieNeko in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7198
- fix: player dropping weapons from npc dialogue handles bionics and NO_UNWIELD flag correctly by @AutumnNova in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7188
- fix: Rotors let planes and balloons accelerate & vehicle display fixes by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7199
- fix: RV camper now actually starts with an RV by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7206
- refactor(mods): automate monstergirl migration by @scarf005 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7207
- feat(UI): improve monologue menu by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7195
- fix: unfolding vehicles and the vehicle can_float now function better by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7208
- feat(port): Port DDA 'Control NPC' feature by @V2LenKagamine in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7164
- feat(port): profession missions, dog lover example by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7190
- feat: vehicle-mounted reloading press and hydraulic press by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7200
- fix: add capital to blackhawk profession name by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7211
- fix: increase range for pet placement check by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7209
- feat(UI): add debug teleport to overmap special by @ChrisLR in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7092
- fix(UI): fix punctuation for sounds by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7210
- fix: Multiple parts with the CRAFTER flag now works as expected by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7212
- feat(balance): sanity-check weight of rotors by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7213
- feat(balance): adds three new shields, related balance adjustments, add crafting subcategory for shields by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7216
- feat: Professions can now define allied NPCs to spawn on start by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7218
- fix(UI): standardize profession variable names by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7220
- fix: mutations that remove clothing remove dependant worn items by @AutumnNova in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7217
- feat(UI): Control NPC option in the bump/npc interaction menu by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7219
- fix: Resolve Save Id changing errors by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7223
- feat: Allow random road types & add dams by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7214
- feat(UI): allow player to change their name/nickname by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7221
- fix: Item spawnrate applies to corpse loot once more by @qrrk in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7224
- feat: VP Integrated Tools now can use their use actions by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7225
- feat(balance): implement more
ALLOWS_Xflags for mutation compatability, add material variants for tail warmer, more use ofrestricts_gearfor claws and wings, hooves and tentacle legs gainallowed_items_onlyby @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7205 - feat: various group professions by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7226
- fix(mods): match monstergirl script behviaor to old one by @scarf005 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7228
- feat(balance): add plated lamellar cuirass, clean up inheritance behavior of plated leather armor and armored skirts, other armor-related fixes by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7227
- feat(balance): flesh out (heh) skinning results of mutant animals by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7229
- refactor: use projection in min_by/max_by by @scarf005 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7230
- feat(port): port heist driver, neighborhood watch, graffiti crew by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7235
- fix(UI): ensure_punctuation handles quotes properly by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7236
- feat: add multiple lua combat hooks by @ChrisLR in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7117
- feat(balance): guns on slings gain coverage percent based on volume, allow slinging more rocket launchers, M72 LAW can be worn when packed by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7237
- refactor!: apply clang-tidy fixes by @scarf005 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7006
- feat: add survivor lighter, rubber recipe, butane obtainable from refrigerant tanks, oil used in bottle jack recipe by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7243
- feat(balance): add blimp spawns in the air over stadium, speedway, football and baseball fields by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7242
- feat: Groundwork for Prospecting by @V2LenKagamine in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7241
- fix: survivor lighter takes 45 minutes instead of 45 hours by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7251
- revert: "refactor!: apply clang-tidy fixes" by @scarf005 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7253
- feat: wiping and crafting various cards, new software standards by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7255
- feat: professional chemical thrower, infestation specialist by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7257
- feat: replace camper NPC with mutant wandering scavenger by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7259
- feat: foraging for bugs, fried bugs by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7258
- refactor: use
containsandemptyby @scarf005 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7260 - fix: Flying vehicles can now hover at water level & cannot hover at roof level by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7244
- feat: multi-recipe nanofab templates, nanofabs dispense liquids by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7256
- feat: Remove fish population mechanic from fishing, groundwork for magnet/other fishing. by @V2LenKagamine in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7261
- chore: Atomize Construction.json by @V2LenKagamine in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7267
- fix: wooden targe removes
RESTRICT_HANDSlike bucklers do by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7268 - fix: remove empty trait entry from
trait_group_EARSby @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7270 - feat: Swing Swing Swing With Me! Mining and Mining Construction Expansion by @V2LenKagamine in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7269
- feat(balance): make tall grass less common, large/huge entities and flying creatures can't hide in it by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7245
- fix: don't spam glare
apply_messagebased on ENV resistance by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7263 - feat: add clothing mods for hard steel padding and resizing for small mutants, sewing kits can install some clothing mods by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7240
- fix: remove redundant punctuation from
ALLOWS_Xflags descriptions by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7274 - feat: transparent floors by @joveeater in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7272
- feat(balance): use light batteries for electric weapons, tone down power consumption of tazer by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7277
- feat: wrist computers, control laptop radiocontrol, laptop buff by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7276
- fix: give avian heli pilot torso clothes they can wear, better substitution for subject suit with snake tails by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7282
- feat(UI): rename the M17's magazine from
P320 9x19mm magazinetoM17 9x19mm magazineby @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7278 - fix: pathfinding error by @joveeater in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7279
- feat: sleep aid quality, expand comfort mechanic by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7264
- fix: add wrist computers to crafting standards by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7284
- perf: Improve Rotated Vehicle Performance by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7262
- feat(balance): unhardcode most locational monster spawns, add specific monstergroups for basement and subway spawns, related rebalancing by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7286
- feat: RADIOCONTROL and REMOTEVEH use actions can now be used with all items by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7285
- fix:
CONTROL_WITHOUT_HANDSno longer breaks installing saddles on anything that isn't a unicycle by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7287 - fix:
round_upnow actually works for volume-based clothing mods, audit allowed materials by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7283 - fix(UI): reduce comfort notification spam by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7291
- feat(balance): make zombies drop wrist PC less by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7289
- feat(balance): add composite plating version of welded shield, allow uncrafting plating and ballistic shields by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7288
- feat(balance): extend utility of advanced 3D printer, salvaging and reinforcing carbon fiber by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7273
- feat: rename swimming to athletics, encumbrance benefit by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7294
- feat(balance): Add 2% buff to cooked food calories per cooking level by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7293
- feat(balance): althetics skill reduces stamina burn, athletics and driving now no longer drain and are unaffected by focus by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7296
- feat(balance): Limit calorie gain on intermediate products by @RoyalFox2140 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7300
- feat(balance): spotting traps grants EXP based on trap visibility by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7298
- fix: correct logic in sleep comfort calculations by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7302
- fix: Fix Null Ammo Error & add dams to maps by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7301
- feat: mutagen accessibility tweaks by @NancokPS2 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7281
- feat(balance): driving skill reduces fuel consumption by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7297
- feat(balance): shield armor values affect melee blocking by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7299
- feat: allow trailing commas in JSON by @scarf005 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7305
- feat(balance): Make Rivtech ammos have more penetration by @NobleJake in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7307
- fix: don't segault on triggering traps with thrown items by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7311
- feat(balance): remove
NO_COOKING_BUFFfrom several types of crafted food by @NobleJake in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7312 - feat(balance): make EXP reward from NPC skill training scale linearly with skill level by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7315
- fix: Better fallbacks for UPS code, add previous fix to wearables by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7321
- fix: remove bonus EXP from swimming now that burning stamina generates EXP by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7320
- feat: skill training iuse & training furniture by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7295
- fix: make treadmill & ball machine powered by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7323
- fix: Tileset memory is no longer duplicated when overmap and terrain tiles are identical by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7322
- feat(balance): balance
train_skillactivities around 10-minute intervals, sanity-check JSON comments by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7324 - fix: skill training action enforces max skill, print skill name and level in relevant messages by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7328
- fix: train skill actor once again supports unpowered items by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7329
- fix: electrohack, wraitheon phone training, more sleep aids by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7332
- feat: Faction Menu NPC swapping, Swapping NPCs swaps thirst and removes thermal conditions by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7333
- feat: Add two configs to disable skill buffs by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7336
- fix: update improved multi cooker recipe by @RoyalFox2140 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7337
- fix: reduce acid rain message spam when protected by @AutumnNova in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7339
- fix(mods/aftershock): aftershock no longer errors due to missing dependency by @AutumnNova in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7340
- feat(UI): remove redundant
(active)/(lit)tagtext from active items by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7341 - feat(balance): music gives comfort instead of morale while sleeping by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7342
- fix: soda machine now has the right category by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7345
- feat: define
barrel_volumeas an alias ofbarrel_lengthand use it for clarity by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7348 - feat: Genericize Inability to Uninstall CBMs by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7343
- fix: sleep comfort gained from sleep aid quality is no longer halved by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7349
- feat(port): port DDA military professions by @Yellowbaka in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7350
- fix: planes and blimps as starting vehicles now properly function by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7353
- fix: sheer drop halfway down query now works right by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7355
- docs: corrected changelog link in README.md by @vorpal-void in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7356
- feat(mods/crt_expansion): More C.R.I.T. rebalances and a tiny bit of content by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7358
- feat: Enable quickload for all platform release builds by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7359
- feat: lua bindings for missions by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7172
- chore: disable clang-tidy operator parentheses warning by @scarf005 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7362
- fix(mods/CheesyInnaWoodFixes): migrate out ore overrides by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7364
- feat(balance): more magazine recipes by @Fentanylreactor in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7115
- docs: Re-word melee_skill description to be accurate by @RoyalFox2140 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7368
- feat: dehardcode bionic tools and multiinstall by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7369
- feat(mods/civilians): add a few sprites for civilians by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7361
- feat(mods): Add RPG system mod by @mamick2006 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7372
- feat(balance): reflavor zipper bags to be usable as generic resealable bags, use resealable and shopping bags in more places by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7373
- feat: add more accessories modified to fit power armor by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7374
- feat: add lua bindings to reset_stats and reset_encumbrance by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7375
- chore: add mods/rpg_system to semantic PR by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7377
- feat: adds large variant of ballistic shield by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7378
- fix: don't allow plastic bags to act like buckets and spill solid contents by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7383
- fix: bind the right variety of reset_stats so it actually works by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7384
- fix: MULTIINSTALL bionic colors now show up properly by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7385
- feat(mods/rpg_system): Various enhancements, fixes, and refactors for the RPG system mod by @mamick2006 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7376
- feat(balance): movecost bonus when using large enough one-handed weapons in both hands by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7382
- fix: add lock guards to overmap_connection cache access by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7390
- fix: NPC swap & wielded items pointers by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7391
- chore: add
luaPR scope & github housekeeping by @scarf005 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7395 - feat: mutations can now prevent gaining other mutations by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7389
- feat: add greatclubs, ballista by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7392
- fix(UI): print color formatted item names in recipe selector by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7397
- fix: make json floating point parsing less buggy by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7370
- feat(UI): add UDP external tileset sprite for vehicle crossbows by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7399
- feat(UI): replacement crossbow vehicle sprite by N4 by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7400
- fix: android now has special keybinds for aircraft up and down by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7401
- feat(lua,mods): Prevent Player Death by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7249
- fix: fix map memory rendering by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7403
- chore: more housekeeping by @scarf005 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7404
- feat(balance): seed drill tweak by @Fentanylreactor in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7405
- feat(UI): size-changing mutations multiply character height instead of applying fixed modifiers by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7381
- feat(balance): limit dissoluted devourer attack to only being used when it can see a target by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7406
- feat: Vehicle Ladders & Jumping off flying vehicles by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7407
- feat: add no_auto_pickup to entries in harvest_by_season by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7408
- fix: Remove duplicate coldproof documentation by @RoyalFox2140 in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7411
- fix: super light cars now spawn correctly for professions by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7410
- feat(mods): New flower pot mod by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7396
- feat(balance): changed tent repair crafting recipe, added tent crafting recipe, added tent furniture tile construction by @arisugawarukunai in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7414
- fix(mods): Flowerpot hotfix by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7418
- feat: make player with howler mutation howlable by @arisugawarukunai in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7415
- feat: Draw mutations from enchantment on entities by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7420
- feat(mods/MagicalNights): Add Blademaster class by @RobbieNeko in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7421
- feat: change "tarpaulin" name to "plastic tarp" by @RobbieNeko in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7424
- ci: Update macOS builds to macOS 15 by @RobbieNeko in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7425
- fix(UI): Maximum Buoyancy display now includes the balloon lift modifier by @WishDuck in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7423
- docs: soundpack FAQ & link corrections by @sinkrone in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7431
- feat(UI): Colorize part description quality tags in vehicle editor by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7428
- fix(UI): draw pixel minimap on the look around menu by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7430
- fix: Make spawned ethereal items unsalvagable by @RobbieNeko in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7434
- fix(UI): scaling factor for high-dpi displays by @rachel-bousfield in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7427
- feat(mods): add terrain_flag restrictions to flowerpot iuse_actors by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7440
- fix: temporary workaround for possible pathfinding issue by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7438
- feat(balance): make Henry Big Boy
RELOAD_ONEby @RobbieNeko in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7443 - feat: Vehicle door locks by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7435
- feat(UI): Collapse, sort, and display colors for bionics on character stats window by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7444
- feat(lua): add mission:is_complete() Lua binding by @graysonchao in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7416
- feat(balance): allow large/huge mutants to wield
ALWAYS_TWOHANDitems one-handed by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7379 - fix: curtains not opening after door locks by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7445
- fix: Query for map re-generation on vehicle placement failure during new game initialization by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7419
- feat: add "PLAY_GAME" to arcade machine and various furniture by @shmakota in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7448
- chore: put pathfinding ignorable debugmsg on a higher trace level by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7449
- fix: examining locked car door shows terrain name instead by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7450
- fix: stop giving free moves on opening vehicle doors by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7452
- fix: mark refugee center with
NPC_NO_INVESTIGATEzones by @chaosvolt in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7388 - chore: update mac manual release workflow llvm version by @usagirei in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7454
New Contributors
- @VChet made their first contribution in #6474
- @yizow made their first contribution in #6506
- @leemuar made their first contribution in #6195
- @Pie-Pinkerton made their first contribution in #6579
- @apollovy made their first contribution in #6641
- @sdasd30 made their first contribution in #6790
- @pltrz made their first contribution in #6792
- @Vsevolod-Shustov made their first contribution in #6797
- @markverb1 made their first contribution in #6866
- @unikmhz made their first contribution in #6881
- @Fentanylreactor made their first contribution in #6988
- @ChrisLR made their first contribution in #7070
- @WishDuck made their first contribution in #7087
- @AutumnNova made their first contribution in #7134
- @Mythos1092 made their first contribution in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7168
- @V2LenKagamine made their first contribution in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7164
- @NancokPS2 made their first contribution in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7281
- @mamick2006 made their first contribution in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7372
- @rachel-bousfield made their first contribution in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7427
- @graysonchao made their first contribution in https://github.com/cataclysmbnteam/Cataclysm-BN/pull/7416
Full Changelog: v0.8.0...v0.9.0