What's Changed
- feat: make helmet liners craftable by @DeinonychusDiscord in #8070
- feat: make solid ammo/comestibles reloadable by @shmakota in #6848
- feat(lua,UI): allow lua to add actions to menu by @shmakota in #7848
- feat: Tinted Overlay & Hair Color/Style Split by @AzmodiusX in #8026
- chore: Add 0.10.0 changelog to XDG metainfo by @RobbieNeko in #8074
- fix: Invalid Effect in Overlay by @AzmodiusX in #8076
- feat: add a crossbow modification that reduces reload time by @ExcavatorMann in #8067
- feat(balance): reduce
ups_charges_modifierof powered air pump by @chaosvolt in #8080 - fix: hair color trait name ordering and description consistency by @AutumnNova in #8087
- feat(lua)!: Custom Callbacks Extension by @AzmodiusX in #7992
- fix: give urban explorer pants by @chaosvolt in #8090
- feat: spawn hostile flag by @WishDuck in #8084
- fix: finished items go inside the mill instead of around it by @SYPIAC in #8092
- fix: Hair_Any by @AzmodiusX in #8093
- fix: make label-narrow limb panel legible by @AutumnNova in #8088
- feat(lua): Spawn and Loaded Hooks by @AzmodiusX in #7977
- feat: fluid grids by @Shtacks in #7981
- fix: Correct ascii_picture references in CheesyInnaWoodsFixes mod by @scarf005 in #8098
- build: include missing
lua/dir on mac builds by @scarf005 in #8096 - feat: utility maintenance kit for fluid grids by @Shtacks in #8107
- fix(balance): make ice lab temperature scaling not break physics by @ExcavatorMann in #8108
- fix(lua): In repo Mod Iuse Function fix by @AzmodiusX in #8106
- feat: makes fruit bushes transplantable by @DeinonychusDiscord in #8094
- chore: Fix 0.10.0 date in release log by @RobbieNeko in #8113
- fix: allow airplanes to autodrive when on ground by @AutumnNova in #8104
- feat: add swim fins effect to leg tentacles and tail fin mutations by @Soadreqm in #8115
- fix(balance): restore microreactor passive powergen by @scarf005 in #8036
- feat: basement dweller scenario by @shmakota in #8121
- feat(balance): merge Surrounded and Large Building scenario, split Safe Place into isolated vs inhabited versions by @chaosvolt in #8109
- docs: handle breaking changes and non-reddit format in changelog generator by @scarf005 in #8117
- feat: fluid grid transformers by @Shtacks in #8102
- feat(balance): set billboards and water towers to not demand mandatory spawns by @chaosvolt in #8110
- fix: rope ladder display & interaction issues by @WishDuck in #8124
- feat(lua): Lua Overmap Special Generation by @WishDuck in #8055
- fix: actually fix artifact analyzer by @WishDuck in #8125
- fix: fluid grid mapgen placed tanks not registering correctly by @Shtacks in #8128
- fix(UI): fluid grid fixtures (sinks) now prompt user on (e)xamine by @Shtacks in #8130
- feat: rain collector sprite by @Shtacks in #8134
- fix(balance): wrist computer music player spamming menus and increase power consumption by @SYPIAC in #8133
- feat: fluid grids liquid spawn mapgen integration by @Shtacks in #8132
- feat: allow hydrogen peroxide in bandage recipe by @DeinonychusDiscord in #8138
- docs: add changelog for stable release 0.10.0 by @ushkinaz in #8085
- chore: memorial: remove DDA mention. Remove colors. by @ushkinaz in #8140
- fix(lua): fix ebook iuse function parameter by @scarf005 in #8139
- feat: pull up grappling hook from above by @Soadreqm in #8141
- fix: Blending and Saturation by @AzmodiusX in #8135
- feat: add
STATIONARYmonster flag by @WishDuck in #8136 - fix: lifting welding mask visor no longer breaks using it for crafting, remove
BLINDfrom welding mask by @chaosvolt in #8143 - fix(i18n): improper bread pluralizing in containers by @DeinonychusDiscord in #8145
- docs(i18n): document
armor_portion_data& korean translations by @scarf005 in #8146 - feat: add a new trait that gives body hair to UDP characters by @ExcavatorMann in #8144
- fix:
small_officeupper roof by @0Monet in #8148 - docs: fix changelog format by @ushkinaz in #8149
- feat:
BLINDS_EYES_ON_HITandNET_TANGLE, restraint launcher by @shmakota in #8061 - feat: migrate tileset compose/decompose tooling to TypeScript by @scarf005 in #8151
- ci: allow semantic script to read npm_package_config_libvips by @scarf005 in #8156
- fix(i18n): guard mapgen extraction when object is missing by @scarf005 in #8159
- ci: skip obsolete mods in all-mod test list by @scarf005 in #8158
- fix: make electric well pump constructible by @Fruitybite in #8162
- feat(balance): apply world category spawn rates to more loot sources by @SYPIAC in #8099
- feat: dehydrating with delayed harvest instead of watch-and-wait by @DeinonychusDiscord in #8071
- feat: tool quality crafting speed modifiers by @shmakota in #8051
- fix: CTD when doing some activities in the dark by @usagirei in #8167
- fix: silence compiler warnings in tiles and lua bindings by @scarf005 in #8169
- feat: add crafting recipes for umbrella variants by @scarf005 in #8170
- feat: NPCs can be used to fuel muscle fuel engines by @WishDuck in #8165
- fix: allow removing broken door-lock pairs by @scarf005 in #8155
- refactor: Mainline Tints & Update Hair Change Mod by @AzmodiusX in #8152
- fix: add missing flags to adobe floors to allow completing roof construction by @chaosvolt in #8171
- fix(mods/DinoMod): remove non existing items by @ushkinaz in #8176
- feat(i18n): complete Korean docs translation coverage by @scarf005 in #8185
- feat(mods/crt_expansion): increase dragon slayer prying quality by @Fentanylreactor in #8189
- feat(balance): Locksmith kit takes no damage from failed lockpick attempts by @Soadreqm in #8188
- fix: Tinting adjust by @AzmodiusX in #8183
- feat(mods/Color_Expansion): allow npcs to spawn with color expansion haircolors by @AutumnNova in #8186
- feat: add lighthouse variants by @SYPIAC in #8190
- fix: set aluminum boards/panels to not use sheet metal to install by @chaosvolt in #8187
- feat: Allow tilesets and mod_tilesets to offset pixels by state by @AzmodiusX in #7929
- fix: make lighthouses non-mandatory by @chaosvolt in #8194
- fix: lower ice lab spawn rates by @WishDuck in #8193
- build: cmake macOS ARM presets by @ushkinaz in #8178
- feat(balance): buff law enforcement zombie loot by @DeinonychusDiscord in #8197
- test: fix flaky tests by @WishDuck in #8195
- build: Windows Cmake Automation Tool by @AzmodiusX in #8202
- feat: add a roof to the room on the roof of the industrial center data center by @0Monet in #8204
- fix: smoking rack allow removing everything + replace mentions of "food" with "items" to be more complete by @SYPIAC in #8199
- fix: Fixed Wrong Hair Traits by @AzmodiusX in #8206
- refactor: migrate vehicle internal speed calculations to SI units by @scarf005 in #8181
- perf: Remove hot air fields from underwater gas vents by @SYPIAC in #8208
- build: Windows Cmake Automation Tool Update by @AzmodiusX in #8214
- fix: Graphical issues with tint_config implementation by @usagirei in #8211
- fix: boarding issues when unfolding vehicles by @WishDuck in #8213
- feat: add carbon fiber vehicle parts & reorganize vehicle_parts json by @WishDuck in #8201
- fix(port): Overmap weather displays fallback tiles correctly by @AutumnNova in #8212
- fix: get passenger now works for vehicles with multiple boardable parts on one tile by @WishDuck in #8216
- feat(balance): non-external plane wings dont increase vic height by @AutumnNova in #8218
- feat(balance): make tank drone, chicken walker, and tripod spawn after 2 weeks by @scarf005 in #8150
- feat(lua): improved lua console by @shmakota in #8225
- perf: monster process_items performance improvements by @WishDuck in #8227
- feat: If deployed vehicle is foldable allow the vehicle to be modified by @WishDuck in #8163
- feat(lua,UI): allow lua to define widgets for sidebar by @shmakota in #7870
- fix: Preview Scale Offset by @AzmodiusX in #8233
- feat(balance): rebalance plate armor coverage and crafting materials by @AutumnNova in #8232
- fix: prevent low-speed vehicle collision infinite loop after SI migration by @scarf005 in #8231
- feat(lua): agoraphobia/claustrophobia and clutter intolerant by @shmakota in #8226
- feat(balance): allow the PA leg mount to holster small launchers by @ZChris13 in #8235
- feat: plate armor item descriptions by @Soadreqm in #8238
- feat(UI): avatar-view waypoint indicator, border padding fixes by @shmakota in #8164
- feat(UI,port): Streamline the repair interface to show repair/improvement/damage chance during item selection by @SYPIAC in #8221
- perf: fix extreme lag (20x) when crafting in item-heavy area by @scarf005 in #8244
- perf: monster AI LOD + more multithreading by @AzmodiusX in #8203
- feat(balance): increase variety of armor set spawns in mansions, reducing plate armor spawn rate by @chaosvolt in #8234
- feat(UI): Configureable night vision color by @WishDuck in #7681
- fix(i18n): mark missing iexamine.cpp UI strings for translation by @Fruitybite in #8254
- feat: unhardcode RM-13 night vision enhancement as
RECON_VISIONitem flag, add to active power armor helmets by @chaosvolt in #8256 - feat(balance): improve airship air drag by @WishDuck in #8219
- fix: improve ascii overmap weather colors by @AutumnNova in #8258
- feat(balance): reduce rebar crafting time and add batch savings by @scarf005 in #8261
- feat(balance): nerf survivor suit crafting recipes by @Soadreqm in #8237
- feat(port): new fire lookout towers, drive-ins, hunting lodges by @shmakota in #8174
- feat: update urban_1_house by @0Monet in #8265
- build: silence remaining build warnings by @scarf005 in #8260
- feat(balance): Reduce effectiveness of clothing warmth on making characters HOT by @RobbieNeko in #8259
- feat(UI): display worn techniques in item description by @WishDuck in #8269
- feat(balance): Make more monsters bash-resistant, make new bash-resistant monsters by @RobbieNeko in #8271
- feat(balance): increase
sippy cupvolume, sizzurp container change by @DeinonychusDiscord in #8273 - feat(port): mainline fridge and freezer vehicle parts by @DeinonychusDiscord in #8274
- fix: zombie swamp thing harvests from human to zombie by @DeinonychusDiscord in #8275
- feat: drop favorite items last when removing clothing by @SYPIAC in #8255
- feat: pretty print vehicle export into file by @WishDuck in #8278
- feat: replace blue lights with red lights on ambulances. by @Baratan-creates in #8279
- feat: add microwave and appliances to houses by @DeinonychusDiscord in #8282
- feat: metal tank recipe recategorization by @Baratan-creates in #8286
- fix: Unicode names in folded vehicle names no longer cause game crashes by @WishDuck in #8283
- feat(mods): backpack encumbrance removal mod by @Fentanylreactor in #8270
- feat: make vehicle wing mirrors NONCOLLIDE and add flat trunks by @ExcavatorMann in #8284
- fix: add
UNIQUEflag to hunting lodge variant to not spam 10-100 of them per overmap chunk by @chaosvolt in #8287 - fix: vehicle export no longer includes door locks by @WishDuck in #8288
- test: prevent vehicle tests from exploding on changing vehicle prototypes by @WishDuck in #8293
- feat: finally repair rubber clothing with soldering iron by @DeinonychusDiscord in #8290
- feat: bone plating & ram vehicle part by @Baratan-creates in #8291
- feat: vehicle diversity pt2 by @ExcavatorMann in #8289
- chore: more vehicle reformatting by @WishDuck in #8295
- feat(UI): prioritize hostile targets on aiming by @scarf005 in #8296
- fix: lab stairs, professions, and loot improvement by @sinkrone in #8297
- feat: Allow vehicle palettes to use fuel and turret parts by @WishDuck in #8302
- feat: update urban_2_house by @0Monet in #8306
- feat: utility vehicle redesign by @ExcavatorMann in #8307
- fix(i18n): add "sound_effect" to ignorable list by @yct1998 in #8308
- feat: update urban_3_house by @0Monet in #8310
New Contributors
- @ExcavatorMann made their first contribution in #8067
- @ZChris13 made their first contribution in #8235
- @Baratan-creates made their first contribution in #8279
- @yct1998 made their first contribution in #8308
Full Changelog: v0.10.0...v0.11.0