Feat
- #10399 feat(UI): compact progress bar on loading screen by Vorpal Void.
- #10507 feat: multifluid grid by shmakota, Chaosvolt.
- #10529 feat(UI): allow wish to spawn items in different containers by shmakota.
- #10533 feat: plumber profession and add super soaker to delinquent by shmakota, dedmemdev, Chaosvolt.
- #10537 feat: update the tacoma commune bar by 0Monet.
- #10540 feat: add sprites for the svd and pkm by dedmemdev.
- #10547 feat: expand 7.62x54R ammo, add 7.62x54R 7n1 (AP) by dedmemdev.
- #10548 feat(balance): Make throwing zombies more tiring, more damaging to the thrown zombie by Aefore.
- #10549 feat(balance): buff chance of bionics from broken cyborgs and other cybernetic enemies, use
bionicsgroup for cyborg harvest by Chaosvolt. - #10550 feat(balance): reduce common ammo found in vehicle turrets by dedmemdev.
- #10551 feat: add plate horse armor by dedmemdev.
Fix
- #10535 fix: allow container spawn to spawn empty again by shmakota, Chaosvolt.
- #10536 fix: Make recharging stations recharge properly while waiting by Aefore, Chaosvolt.
- #10541 fix: ammo loader error related to super soaker by shmakota.
- #10542 fix: make specops profession spawn with batteries inside the nvgs by dedmemdev.
- #10544 fix: allow reloading ammo into boxes by WishDuck, Chaosvolt.
- #10545 fix: Add sanity check so bullet vibrators won't kill you of exhaustion by Aefore.
- #10546 fix: rename titanium skeletal bracing installation data to skeletal bracing installation data by dedmemdev.
- #10552 fix: fix
bionicsload error by Chaosvolt.
Ci
- #10532 ci: disable registry bundling for PR artifacts by scarf.
These are the outputs for the build of commit dd686af09a64d7c9c8d8dcc3d41b6702b09aa68f