- PR: #8681 feat: kicks and throws ignore wielded weapon, add support for disarming monsters, disarms roll melee skill by chaosvolt
- PR: #8713 feat!: add vehicle part and terrain painting by WishDuck
- PR: #8783 feat: add vehicle color pallettes for law enforcment and construction vehicles by AutumnNova
- PR: #8705 feat: make nuclear reactor cores salvageable by scarf005
- PR: #8763 fix: split vehicles segfaulting by scarf005
- PR: #8787 feat: replace fabric in survivor containers materials and recipes with kevlar by Vsevolod-Shustov
- PR: #8730 fix: keep fire-spread boundary submaps loaded by scarf005
- PR: #8776 feat: Refactor npc crafting and allow npc craft assignation by ChrisLR
- PR: #8782 feat: add butcher menu unload actor and fix unload loop by WishDuck
- PR: #8788 feat: add color palettes to trucks, vans and busses by AutumnNova
- PR: #8792 feat: make experimental vehicles always locked by dedmemdev
- PR: #8780 feat: add superalloy forge lab finale by dedmemdev
- PR: #8790 feat(balance): Reduce the chance of carbon fiber swords in collections_domestic.json by LucioFurnari
These are the outputs for the build of commit bd33a041bfd5b02fd3fac887de97d5a70f32fbc7