github cataclysmbn/Cataclysm-BN 2026-03-03
Nightly 2026-03-03

latest releases: 2026-08-15, 2026-08-14, 2026-08-12...
pre-release5 months ago
  • PR: #7339 fix: reduce acid rain message spam when protected by AutumnNova
  • PR: #7340 fix(mods/aftershock): aftershock no longer errors due to missing dependency by AutumnNova
  • PR: #7782 fix(UI): remove visual glitch on holes after explosion by scarf005
  • PR: #7794 feat(UI): Always show mana if below cap or with external option by RobbieNeko
  • PR: #7856 docs(lua): fix dead link by scarf005
  • PR: #7855 build: fix warnings by scarf005
  • PR: #7789 feat(UI): make bullet and thrown item sprites customizable by scarf005
  • PR: #7859 feat(lua): bindings for sight, hallucination, movement hook by shmakota
  • PR: #7860 test: mark avatar diving test as flaky by scarf005
  • PR: #7858 feat: Add aluminium boat hulls by thhoney08
  • PR: #7849 feat: mainline more content from MST Extra mod by chaosvolt
  • PR: #7857 feat(UI): Select Response with Arrows and Enter in NPC Talk Menu by Shtacks
  • PR: #7872 chore: fix misplaced nested mapgen on the mapgen pawn_pf_roof by 0Monet
  • PR: #7873 feat: Add cargoship & nonsquare nested mapgen support by WishDuck
  • PR: #7863 fix(i18n): use untranslated mod names in game report by scarf005
  • PR: #7862 feat(UI): mark v2 save format as current and v1 as legacy by scarf005
  • PR: #7875 feat(balance): add aluminum panels/boat hulls to some vehicles, sheets to relevant itemgroups by chaosvolt
  • PR: #7874 ci: fix PR validation not working by scarf005
  • PR: #7866 feat(lua): add weapon bonus for items and bindings for them in lua by NappingOcean
  • PR: #7852 feat(lua): add bindings for time point of Sun and Moon, and for sheltered state by NappingOcean
  • PR: #7871 style: use clang-format on subdirectories by scarf005
  • PR: #7876 fix: make flying robots hackable again by shmakota
  • PR: #7884 fix: temp item obtain cost causing divide by zero error by WishDuck
  • PR: #7887 revert: "style: use clang-format on subdirectories" by scarf005
  • PR: #7889 feat(mods/MagicalNights): add BELT_CLIP flag to Earthshaper cestus by Vsevolod-Shustov
  • PR: #7890 chore: Change tool quality Classing Pressing name to Ammunition Reloading by Fentanylreactor
  • PR: #7891 fix: add some tilesets to veggy sausage and wrist computers by thhoney08
  • PR: #7797 feat: add json defined item_vars by WishDuck
  • PR: #7893 feat(balance): buff mininuke damage by 10x (300 -> 3000) by scarf005
  • PR: #7894 feat: re-add some obsoleted gun mods in game by thhoney08
  • PR: #7702 feat(port): relentless hulk, NEMESIS enemies, and scenario by shmakota
  • PR: #7883 feat(UI): colorized and facelifted NPC dialogue UI by Shtacks
  • PR: #7895 feat(balance): change materials of some jackets/pants (plastic -> nylon) by WarriorKingBob
  • PR: #7898 chore: fix nested mapgen that overlaps each other on the roof of the tire shop by 0Monet
  • PR: #7888 ci: generate lua docs on-demand by scarf005
  • PR: #7900 feat(balance): add althetics skill to relevant professions, first aid skill to military professions by chaosvolt
  • PR: #7906 ci(lua): restore Lua reference on docs site by scarf005
  • PR: #7909 chore: fix accidental deletion of one of the palettes of bungalow30_basement by 0Monet
  • PR: #7913 feat: change some fursuit to faux fur, and add recipies for them by thhoney08
  • PR: #7908 docs: split code style guide into subsections by scarf005
  • PR: #7917 fix(mods/crt_expansion): dhp_pellet migration typo by WishDuck
  • PR: #7915 feat(balance): add SHORT_SWORDS category to bionic blade and katars, FIST_WEAPONS category to bio-blade, KNIVES category to sai by chaosvolt
  • PR: #7864 feat(lua,port): nyctophobia trait by shmakota
  • PR: #7922 fix: correct json flags for some open door terrains by florged
  • PR: #7924 fix: prevent crash in training activity by scarf005
  • PR: #7926 feat(balance, mods/MagicalNights): Double length of haste spell, nerf cost by RobbieNeko
  • PR: #7925 chore: fix nested mapgen that overlaps each other on the roof of the homeless shelter by 0Monet
  • PR: #7901 feat(lua): add NPC spawn/erase hooks by AzmodiusX
  • PR: #7879 feat(lua): Add bindings for character trap recognition by NappingOcean
  • PR: #7912 feat(UI): NPC trade menu revamp by Shtacks
  • PR: #7931 fix: prevent fake tool errors in activity by scarf005
  • PR: #7932 feat: battery compartment mod buff by Fentanylreactor
  • PR: #7930 feat(UI): small NPC dialogue UI adjustments by Shtacks
  • PR: #7933 chore: Correct weight descriptions for airjack and motokickstand by vorpal-void
  • PR: #7927 feat(balance): updates to salvaged power armor, military exo-suit, and industrial exo-suit by chaosvolt
  • PR: #7934 feat(balance): assorted fixes for mech behavior, rework plutonium cells to be self-charging by chaosvolt
  • PR: #7935 fix(UI): trade menu fixes by Shtacks
  • PR: #7936 fix: make crafted software be contained by default by yay855
  • PR: #7937 feat(balance): bump coat rack allowed volume to 100L by RobbieNeko
  • PR: #7938 chore: Rename airship balloon to C.R.I.T. airship balloon by Fentanylreactor
  • PR: #7940 fix(UI): Make advanced inventory AIM_ALL to respect CLOSE_ADV_INV option by vorpal-void
  • PR: #7944 feat(balance): atomic batteries default to empty when crafted, recipe reversible and gains decomp_learn by chaosvolt
  • PR: #7942 feat(balance): add hydraulic press to steel mill by chaosvolt
  • PR: #7945 fix: add uncrafts for maps missing them by chaosvolt
  • PR: #7947 fix: make turret autoloader reload internal mags by scarf005
  • PR: #7948 feat(balance): reduce autoloader power draw from 50 kJ to 5 kJ by chaosvolt
  • PR: #7951 fix: PHYSICAL spells should not deny two-handed weapons by RobbieNeko
  • PR: #7949 chore: update HH:BN guide url by ushkinaz
  • PR: #7952 chore: remove some skylights on the mapgen fire_station_roof by 0Monet
  • PR: #7955 feat: add tin can recipes by scarf005
  • PR: #7928 feat!: User Accessible Android Mod Directory by WishDuck
  • PR: #7946 feat(UI): add compare item option in crafting UI by Shtacks
  • PR: #7958 chore: fix misplaced nested mapgen on the mapgen music_venue_1_roof by 0Monet
  • PR: #7960 fix(UI): change colors for skeletal brute and skeletal juggernaut by Soadreqm
  • PR: #7413 feat: NOCOLLIDE & NOSMASH Vehicle Part Flags by WishDuck
  • PR: #7892 fix(UI): shroud weaver location revealed by looking up a Z-level by scarf005
  • PR: #7964 feat: Add GUNSHY trait, refactor will_fire_turret by RobbieNeko
  • PR: #7920 feat(lua): add ability to place artifacts with JSON & LUA by shmakota
  • PR: #7967 fix: init mods/ on game load by WishDuck
  • PR: #7970 fix: Add missing shield technique to large spiked shield, change descriptions of banded shields to mention iron instead of steel by Jarewill
  • PR: #7971 feat(balance): greatly increase animal eating time by WishDuck
  • PR: #7969 feat(balance): Change materials of medieval armors to increase their protection by Jarewill
  • PR: #7961 feat(lua): add date_time bindings by AzmodiusX
  • PR: #7963 feat(lua): Name Functions by AzmodiusX
  • PR: #7897 feat(lua): Lua NPC bindings by AzmodiusX
  • PR: #7950 feat(balance,port): remove difficulty in disarming directed traps by SYPIAC
  • PR: #7903 feat(lua): make run_hooks table-based by scarf005
  • PR: #7973 fix: unboard vehicle on using phase door by WishDuck
  • PR: #7972 feat(balance): obsolete extended toolset, move repair/cauterize functions to integrated toolset by chaosvolt
  • PR: #7974 chore: change the flagpoles near the industrial center warehouse into columns by 0Monet
  • PR: #7976 fix: use a different character for hydraulic press in steel mill by chaosvolt
  • PR: #7975 fix: Mycus eating fruit crash, more reliable Mycus mutation progression, fungal hedgerows no longer block marloss progression by ChrisLR
  • PR: #7978 fix: advanced butcher rack fixes by WishDuck
  • PR: #7982 fix(mods): CRIT gas mask fix by yay855
  • PR: #7987 fix: fix delayed effect from failing to disarm traps, revamp EXP for disarming by chaosvolt
  • PR: #7988 fix: Vehicle Tile Fallback by AzmodiusX
  • PR: #7986 feat(UI): display vehicle ladders on ground by WishDuck
  • PR: #7989 feat: add recreational furniture construction by DeinonychusDiscord
  • PR: #7943 fix(UI): NPC ally tutorial cleanup by AzmodiusX
  • PR: #7983 fix(lua): Updated on_character_try_move and expanded by AzmodiusX
  • PR: #7991 feat(balance): rebalance bomber control recipe, fixes for related recipes by chaosvolt
  • PR: #7980 fix: prevent trade menu when missions give free items to player in debt by scarf005
  • PR: #7904 feat: add world option for initial trait purification & cancellation by WishDuck
  • PR: #7896 feat: Dialogue Talk Tags Upgrade by AzmodiusX
  • PR: #7997 chore: change nested chunk coordinates on the mapgen industrial_center_pump_station_roof by 0Monet
  • PR: #7996 fix: ensure Mycus characters can't be softlocked by fungal infection by chaosvolt
  • PR: #8000 fix: clear vehicle rope cache everywhere by WishDuck
  • PR: #8001 fix(UI): droppers now properly display themselves again by WishDuck
  • PR: #8002 chore: make vehicle_part has_flag actually use the right flags by WishDuck
  • PR: #8003 ci: use ubuntu-slim for short workflows by scarf005
  • PR: #8004 chore: re-add removed nested mapgen from two military surplus roofs by 0Monet
  • PR: #8008 feat(balance): reduce Burdock wine weight by Reclusive-reptile
  • PR: #8005 fix(UI): trade menu fixes by Shtacks
  • PR: #8013 fix: ladders no longer need to be the last installed part to function by WishDuck
  • PR: #8006 feat(balance): add more recipes for converting casings into other types, adjustments to existing recipes by chaosvolt
  • PR: #8018 perf: Add debug perf option to use old save location on android by WishDuck
  • PR: #8017 feat: add soy sauce recipe by Fruitybite
  • PR: #8011 feat(balance): updates to professions, overhaul skyfarer professions and vehicles by chaosvolt
  • PR: #7965 feat(mods/MagicalNights): Add slow, force push/pull spell to magus by arijust
  • PR: #8019 fix: fix switching tileset not working due to vehicle fallback by AzmodiusX
  • PR: #8014 feat: Idle lift reduces drag on vehicles & floating at groundlevel by WishDuck
  • PR: #8022 chore(i18n): Remove Ukrainian locale duplication (uk_UA) by ushkinaz
  • PR: #8021 fix: permit climbing up into blimps from below by chaosvolt
  • PR: #8023 refactor: make ASCII trees harvested for bark brown by SYPIAC
  • PR: #8015 feat: add enchantments for gun by NappingOcean
  • PR: #8025 feat: battery compartment mod can use military plut fuel cells by Fentanylreactor
  • PR: #7899 feat(lua): Dialogue Hooks by AzmodiusX
  • PR: #8028 feat: genome_drive flag, predefined drives, cloning snippets by shmakota
  • PR: #7993 feat(balance): climbing trees can call slip_down like fences do, heavy impacts can knock survivors out of trees and off other UNSTABLE terrain, take GROUP_BASH into account properly when deciding when to bash by chaosvolt
  • PR: #8029 fix: Mark seeds as HIDDEN_ITEM when planted by seed drill by SYPIAC
  • PR: #8031 feat(balance, mods/MagicalNights): Adjust odds of magic_shop_books, change light healing scroll to Tier 1 by RobbieNeko
  • PR: #8033 fix: remove the bathtub in the living room of house_duplex5 by 0Monet
  • PR: #8032 fix: Spelunker's map no longer showing minefields by SYPIAC
  • PR: #8024 feat: give old magus a few magical items to sell by David-Silva-Jr
  • PR: #7954 feat(balance): CBM body part slot cost rebalance, adjust microreactor into atomic battery by yay855
  • PR: #8041 fix: remove test message from game::slip_down by chaosvolt
  • PR: #8039 feat(lua): JSONify hand crank, buff it by shmakota
  • PR: #8044 fix: add missing return in vehicle fallback by scarf005
  • PR: #8046 feat(lua): map label improvements, lua note bindings by shmakota
  • PR: #8047 feat: sunken bottles & sunken corpses by shmakota
  • PR: #8040 fix: sanity-check loot of cargo ships, layout and name fixes by chaosvolt
  • PR: #8042 fix: fix items loaded in smoking rack/charcoal disappearing by SYPIAC
  • PR: #8052 fix: use correct symbol for crate spawns on cargo ship upper level by chaosvolt
  • PR: #8030 feat(lua): artifact analyzers, artifact chance, artifact binding by shmakota
  • PR: #8060 ci: show semver on manual release by scarf005
  • PR: #8058 feat(balance): Make RPG mod affect magic stat scaling like STK by RobbieNeko
  • PR: #8053 feat: make all component of workshop toolbox craftable by georgemkruse-png
  • PR: #8056 fix: add AUTOLOADING category to autosear gunmods to prevent installing on manual-action guns by chaosvolt
  • PR: #8057 feat(balance): add speedloader recipes, updates to magazine_standard by chaosvolt
  • PR: #8064 fix: Dialogue Hook Bug by AzmodiusX
  • PR: #8068 perf: add underwater_age_speedup to long-lasting gas fields to prevent exponential spread by SYPIAC
  • PR: #8070 feat: make helmet liners craftable by DeinonychusDiscord
  • PR: #6848 feat: make solid ammo/comestibles reloadable by shmakota
  • PR: #7848 feat(lua,UI): allow lua to add actions to menu by shmakota
  • PR: #8026 feat: Tinted Overlay & Hair Color/Style Split by AzmodiusX
  • PR: #8074 chore: Add 0.10.0 changelog to XDG metainfo by RobbieNeko
  • PR: #8076 fix: Invalid Effect in Overlay by AzmodiusX
  • PR: #8067 feat: add a crossbow modification that reduces reload time by ExcavatorMann
  • PR: #8080 feat(balance): reduce ups_charges_modifier of powered air pump by chaosvolt
  • PR: #8087 fix: hair color trait name ordering and description consistency by AutumnNova
  • PR: #7992 feat(lua)!: Custom Callbacks Extension by AzmodiusX
  • PR: #8090 fix: give urban explorer pants by chaosvolt
  • PR: #8084 feat: spawn hostile flag by WishDuck
  • PR: #8092 fix: finished items go inside the mill instead of around it by SYPIAC
  • PR: #8093 fix: Hair_Any by AzmodiusX
  • PR: #8088 fix: make label-narrow limb panel legible by AutumnNova
  • PR: #7977 feat(lua): Spawn and Loaded Hooks by AzmodiusX
  • PR: #7981 feat: fluid grids by Shtacks
  • PR: #8098 fix: Correct ascii_picture references in CheesyInnaWoodsFixes mod by scarf005
  • PR: #8096 build: include missing lua/ dir on mac builds by scarf005
  • PR: #8107 feat: utility maintenance kit for fluid grids by Shtacks
  • PR: #8108 fix(balance): make ice lab temperature scaling not break physics by ExcavatorMann
  • PR: #8106 fix(lua): In repo Mod Iuse Function fix by AzmodiusX
  • PR: #8094 feat: makes fruit bushes transplantable by DeinonychusDiscord
  • PR: #8113 chore: Fix 0.10.0 date in release log by RobbieNeko
  • PR: #8104 fix: allow airplanes to autodrive when on ground by AutumnNova
  • PR: #8115 feat: add swim fins effect to leg tentacles and tail fin mutations by Soadreqm
  • PR: #8036 fix(balance): restore microreactor passive powergen by scarf005
  • PR: #8121 feat: basement dweller scenario by shmakota
  • PR: #8109 feat(balance): merge Surrounded and Large Building scenario, split Safe Place into isolated vs inhabited versions by chaosvolt
  • PR: #8117 docs: handle breaking changes and non-reddit format in changelog generator by scarf005
  • PR: #8102 feat: fluid grid transformers by Shtacks
  • PR: #8110 feat(balance): set billboards and water towers to not demand mandatory spawns by chaosvolt
  • PR: #8124 fix: rope ladder display & interaction issues by WishDuck
  • PR: #8055 feat(lua): Lua Overmap Special Generation by WishDuck
  • PR: #8125 fix: actually fix artifact analyzer by WishDuck
  • PR: #8128 fix: fluid grid mapgen placed tanks not registering correctly by Shtacks
  • PR: #8130 fix(UI): fluid grid fixtures (sinks) now prompt user on (e)xamine by Shtacks
  • PR: #8134 feat: rain collector sprite by Shtacks
  • PR: #8133 fix(balance): wrist computer music player spamming menus and increase power consumption by SYPIAC
  • PR: #8132 feat: fluid grids liquid spawn mapgen integration by Shtacks
  • PR: #8138 feat: allow hydrogen peroxide in bandage recipe by DeinonychusDiscord
  • PR: #8085 docs: add changelog for stable release 0.10.0 by ushkinaz
  • PR: #8140 chore: memorial: remove DDA mention. Remove colors. by ushkinaz
  • PR: #8139 fix(lua): fix ebook iuse function parameter by scarf005
  • PR: #8141 feat: pull up grappling hook from above by Soadreqm
  • PR: #8135 fix: Blending and Saturation by AzmodiusX
  • PR: #8136 feat: add STATIONARY monster flag by WishDuck
  • PR: #8143 fix: lifting welding mask visor no longer breaks using it for crafting, remove BLIND from welding mask by chaosvolt
  • PR: #8145 fix(i18n): improper bread pluralizing in containers by DeinonychusDiscord
  • PR: #8146 docs(i18n): document armor_portion_data & korean translations by scarf005
  • PR: #8144 feat: add a new trait that gives body hair to UDP characters by ExcavatorMann
  • PR: #8148 fix: small_office upper roof by 0Monet
  • PR: #8149 docs: fix changelog format by ushkinaz
  • PR: #8061 feat: BLINDS_EYES_ON_HIT and NET_TANGLE, restraint launcher by shmakota
  • PR: #8151 feat: migrate tileset compose/decompose tooling to TypeScript by scarf005
  • PR: #8156 ci: allow semantic script to read npm_package_config_libvips by scarf005
  • PR: #8159 fix(i18n): guard mapgen extraction when object is missing by scarf005
  • PR: #8158 ci: skip obsolete mods in all-mod test list by scarf005
  • PR: #8162 fix: make electric well pump constructible by Fruitybite
  • PR: #8099 feat(balance): apply world category spawn rates to more loot sources by SYPIAC
  • PR: #8071 feat: dehydrating with delayed harvest instead of watch-and-wait by DeinonychusDiscord
  • PR: #8051 feat: tool quality crafting speed modifiers by shmakota
  • PR: #8167 fix: CTD when doing some activities in the dark by usagirei
  • PR: #8169 fix: silence compiler warnings in tiles and lua bindings by scarf005
  • PR: #8170 feat: add crafting recipes for umbrella variants by scarf005
  • PR: #8165 feat: NPCs can be used to fuel muscle fuel engines by WishDuck
  • PR: #8155 fix: allow removing broken door-lock pairs by scarf005
  • PR: #8152 refactor: Mainline Tints & Update Hair Change Mod by AzmodiusX
  • PR: #8171 fix: add missing flags to adobe floors to allow completing roof construction by chaosvolt
  • PR: #8176 fix(mods/DinoMod): remove non existing items by ushkinaz
  • PR: #8185 feat(i18n): complete Korean docs translation coverage by scarf005
  • PR: #8189 feat(mods/crt_expansion): increase dragon slayer prying quality by Fentanylreactor
  • PR: #8188 feat(balance): Locksmith kit takes no damage from failed lockpick attempts by Soadreqm
  • PR: #8183 fix: Tinting adjust by AzmodiusX
  • PR: #8186 feat(mods/Color_Expansion): allow npcs to spawn with color expansion haircolors by AutumnNova
  • PR: #8190 feat: add lighthouse variants by SYPIAC
  • PR: #8187 fix: set aluminum boards/panels to not use sheet metal to install by chaosvolt
  • PR: #7929 feat: Allow tilesets and mod_tilesets to offset pixels by state by AzmodiusX
  • PR: #8194 fix: make lighthouses non-mandatory by chaosvolt
  • PR: #8193 fix: lower ice lab spawn rates by WishDuck
  • PR: #8178 build: cmake macOS ARM presets by ushkinaz
  • PR: #8197 feat(balance): buff law enforcement zombie loot by DeinonychusDiscord
  • PR: #8195 test: fix flaky tests by WishDuck
  • PR: #8202 build: Windows Cmake Automation Tool by AzmodiusX
  • PR: #8204 feat: add a roof to the room on the roof of the industrial center data center by 0Monet
  • PR: #8199 fix: smoking rack allow removing everything + replace mentions of "food" with "items" to be more complete by SYPIAC
  • PR: #8206 fix: Fixed Wrong Hair Traits by AzmodiusX
  • PR: #8181 refactor: migrate vehicle internal speed calculations to SI units by scarf005
  • PR: #8208 perf: Remove hot air fields from underwater gas vents by SYPIAC
  • PR: #8214 build: Windows Cmake Automation Tool Update by AzmodiusX
  • PR: #8211 fix: Graphical issues with tint_config implementation by usagirei
  • PR: #8213 fix: boarding issues when unfolding vehicles by WishDuck
  • PR: #8201 feat: add carbon fiber vehicle parts & reorganize vehicle_parts json by WishDuck
  • PR: #8212 fix(port): Overmap weather displays fallback tiles correctly by AutumnNova
  • PR: #8216 fix: get passenger now works for vehicles with multiple boardable parts on one tile by WishDuck
  • PR: #8218 feat(balance): non-external plane wings dont increase vic height by AutumnNova
  • PR: #8150 feat(balance): make tank drone, chicken walker, and tripod spawn after 2 weeks by scarf005
  • PR: #8225 feat(lua): improved lua console by shmakota
  • PR: #8227 perf: monster process_items performance improvements by WishDuck
  • PR: #8163 feat: If deployed vehicle is foldable allow the vehicle to be modified by WishDuck
  • PR: #7870 feat(lua,UI): allow lua to define widgets for sidebar by shmakota
  • PR: #8233 fix: Preview Scale Offset by AzmodiusX
  • PR: #8232 feat(balance): rebalance plate armor coverage and crafting materials by AutumnNova
  • PR: #8231 fix: prevent low-speed vehicle collision infinite loop after SI migration by scarf005
  • PR: #8226 feat(lua): agoraphobia/claustrophobia and clutter intolerant by shmakota
  • PR: #8235 feat(balance): allow the PA leg mount to holster small launchers by ZChris13
  • PR: #8238 feat: plate armor item descriptions by Soadreqm
  • PR: #8164 feat(UI): avatar-view waypoint indicator, border padding fixes by shmakota
  • PR: #8221 feat(UI,port): Streamline the repair interface to show repair/improvement/damage chance during item selection by SYPIAC
  • PR: #8244 perf: fix extreme lag (20x) when crafting in item-heavy area by scarf005
  • PR: #8203 perf: monster AI LOD + more multithreading by AzmodiusX
  • PR: #8234 feat(balance): increase variety of armor set spawns in mansions, reducing plate armor spawn rate by chaosvolt
  • PR: #7681 feat(UI): Configureable night vision color by WishDuck
  • PR: #8254 fix(i18n): mark missing iexamine.cpp UI strings for translation by Fruitybite
  • PR: #8256 feat: unhardcode RM-13 night vision enhancement as RECON_VISION item flag, add to active power armor helmets by chaosvolt
  • PR: #8219 feat(balance): improve airship air drag by WishDuck
  • PR: #8258 fix: improve ascii overmap weather colors by AutumnNova
  • PR: #8261 feat(balance): reduce rebar crafting time and add batch savings by scarf005
  • PR: #8237 feat(balance): nerf survivor suit crafting recipes by Soadreqm
  • PR: #8174 feat(port): new fire lookout towers, drive-ins, hunting lodges by shmakota
  • PR: #8265 feat: update urban_1_house by 0Monet
  • PR: #8260 build: silence remaining build warnings by scarf005
  • PR: #8259 feat(balance): Reduce effectiveness of clothing warmth on making characters HOT by RobbieNeko
  • PR: #8269 feat(UI): display worn techniques in item description by WishDuck
  • PR: #8271 feat(balance): Make more monsters bash-resistant, make new bash-resistant monsters by RobbieNeko
  • PR: #8273 feat(balance): increase sippy cup volume, sizzurp container change by DeinonychusDiscord

These are the outputs for the build of commit 8776c48b7e7c7e01e6d09fe043db240bf17c7fc3

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