- PR: #7339 fix: reduce acid rain message spam when protected by AutumnNova
- PR: #7340 fix(mods/aftershock): aftershock no longer errors due to missing dependency by AutumnNova
- PR: #7613 fix: resolve item_counter / countdown issues introduced in #7365 by usagirei
- PR: #7719 feat(balance): Give Niten Ichi-Ryu more swords by RobbieNeko
- PR: #7726 docs(i18n): add Japanese translation for i18n translation guides by shippo-neko
- PR: #7728 docs(i18n): translate mod/json/explanation folder into Japanese (Part 1/9) by shippo-neko
- PR: #7729 docs(i18n): translate mod/json/guides folder into Japanese (Part 2/9) by shippo-neko
- PR: #7265 feat: creature cloning & DNA by shmakota
- PR: #7724 feat(lua,UI): display power gen/usage in voltmeter, add more bindings by scarf005
- PR: #7725 feat(lua): add bindings for
known_magicby NappingOcean - PR: #7734 feat: water tower sewer connection, small changes by shmakota
- PR: #7740 fix: can no longer put EXTENDABLE parts on occupied tiles by WishDuck
- PR: #7739 fix: remove_bionic now reduces bionic power by WishDuck
- PR: #7754 feat(balance): Mustard and Mayo are not junk food by RobbieNeko
- PR: #7756 feat(balance): double the range of chemical spray ammo to 8 by thhoney08
- PR: #7758 chore: remove the roofs above the stairs on top of the water tower by 0Monet
- PR: #7760 fix: Fix lockpicking crash by joveeater
- PR: #7755 feat(lua): add trailing commas to lua annotation by scarf005
- PR: #7757 feat: add easier recipe for nitric acid (Birkeland-Eyde) by scarf005
- PR: #7761 fix: prevent current power level from exceding max power level by WishDuck
- PR: #7764 fix: remove upgraded bionic from bionic slot count by WishDuck
- PR: #7763 feat(port): "NEW!" notifications for crafting and nearby items by shmakota
- PR: #7762 feat: prevent acetylene torch from making nitric acid by NappingOcean
- PR: #7767 build: add linux-curses, fix build warnings by scarf005
- PR: #7766 docs(i18n): translate mod/json/reference/creatures folder into Japanese (Part 3/9) by shippo-neko
- PR: #7769 feat(UI): add spells to overview and fix profession spell display by WishDuck
- PR: #7772 docs(i18n): translate mod/json/reference/graphics folder into Japanese (Part 4/9) by shippo-neko
- PR: #7768 feat(UI): visualize zone overlay by scarf005
- PR: #7780 feat: add pelletizing recipe for ammonium nitrate by scarf005
- PR: #7779 feat(balance): remove junk from popcorn kernels by scarf005
- PR: #7778 fix: allow mining upstairs from ore tiles by scarf005
- PR: #7782 fix(UI): remove visual glitch on holes after explosion by scarf005
- PR: #7773 fix: add turn cost to furniture transform action by scarf005
- PR: #7785 feat(balance): add minimum city size to necropolis by chaosvolt
- PR: #7777 feat(lua): add hooks when effect is removed from character and monster by NappingOcean
- PR: #7753 feat(lua): add bindings for
set_armor_xxx_bonusby NappingOcean - PR: #7786 docs: fix minor typos and JSON syntax in item_creation.md by shippo-neko
- PR: #7774 feat: make explosions and smashing randomly flip tables by scarf005
- PR: #7781 fix(UI): prevent too many worlds from hiding entire menu by scarf005
- PR: #7750 fix(UI): preserve camera position when exiting vehicle interaction screen by scarf005
- PR: #7788 **docs(i18n): translate mod/json/reference/items folder into Japanese (Part 5/9) ** by shippo-neko
- PR: #7775 fix: include reactor power in battery charge time calculation by scarf005
- PR: #7771 feat: make flung items from explosions deal damage on impact by scarf005
- PR: #7793 chore: water tower changes by 0Monet
- PR: #7794 feat(UI): Always show mana if below cap or with external option by RobbieNeko
- PR: #7795 feat(balance): make rotors consume less fuel if below max lift by WishDuck
- PR: #7796 feat: add
repair_difficultyfield to items by WishDuck - PR: #7803 feat(UI): add option for vehicle spawn rate scaling by scarf005
- PR: #7806 chore: update AGENTS.md and skills by scarf005
- PR: #7809 feat: add AR-10 sprite by scarf005
- PR: #7807 feat: add universal rifle automatic conversion kits by scarf005
- PR: #7371 feat: Bionic fake item use actions can now be used by WishDuck
- PR: #7814 feat: add WINDOW flag to vehicle hatches by qrrk
- PR: #7813 fix(UI): disable zone overlay by default by scarf005
- PR: #7815 fix: Reallow Ice Labs to spawn by WishDuck
- PR: #7816 fix: Prevent choosing locked bionics through scenario switching by WishDuck
- PR: #7811 docs(lua): Update catalua_bindings_creature.cpp Documentation by AzmodiusX
- PR: #7805 ci: add PR title validation job by scarf005
- PR: #7822 feat: add Saiga and sharktooth leiomano sprite by thhoney08
- PR: #7824 fix: replace redundant leiomano sprite, use array for saiga wield sprites by chaosvolt
- PR: #7823 feat(UI): Change road marking symbol to make them visible in the dark by Soadreqm
- PR: #7825 fix: corrected a typo in the ebook lua mod by AlecWhite
- PR: #7828 feat(UI,mods/pride_flags): Make pride flags modname rainbow colored by WishDuck
- PR: #7847 feat(UI): append ISO date to version by scarf005
- PR: #7776 fix: check favorited items in container contents for autonotes by scarf005
- PR: #7787 feat(UI): vehicles page for look at/list nearby menu by shmakota
- PR: #7765 feat(UI): allow specifying overmap note sprites, mx sprites by shmakota
- PR: #7832 build(lua): make binding compile time faster by scarf005
- PR: #7818 feat(UI): add zone overlay toggle to zones manager by scarf005
- PR: #7835 fix(lua): apply locale-independent entry sorting by scarf005
- PR: #7820 build: Add cmake presets for aarch64 cross compilation by y0lo
- PR: #7830 feat(lua): add boolean return value to hooks by shmakota
- PR: #7831 fix(UI): Prevent bionics with installed upgrades from being displayed as green by kightlygeorge
- PR: #7853 feat: wooden wing tiles by Shtacks
- PR: #7799 feat(lua): add proper relative/absolute
requiresupport by scarf005 - PR: #7851 fix(UI): preserve zoom level when reloading tileset by scarf005
- PR: #7854 docs: bump lume and wiki version by scarf005
- PR: #7856 docs(lua): fix dead link by scarf005
- PR: #7855 build: fix warnings by scarf005
- PR: #7789 feat(UI): make bullet and thrown item sprites customizable by scarf005
- PR: #7859 feat(lua): bindings for sight, hallucination, movement hook by shmakota
- PR: #7860 test: mark avatar diving test as flaky by scarf005
- PR: #7858 feat: Add aluminium boat hulls by thhoney08
- PR: #7849 feat: mainline more content from MST Extra mod by chaosvolt
- PR: #7857 feat(UI): Select Response with Arrows and Enter in NPC Talk Menu by Shtacks
- PR: #7872 chore: fix misplaced nested mapgen on the mapgen
pawn_pf_roofby 0Monet - PR: #7873 feat: Add cargoship & nonsquare nested mapgen support by WishDuck
- PR: #7863 fix(i18n): use untranslated mod names in game report by scarf005
- PR: #7862 feat(UI): mark v2 save format as current and v1 as legacy by scarf005
- PR: #7875 feat(balance): add aluminum panels/boat hulls to some vehicles, sheets to relevant itemgroups by chaosvolt
- PR: #7874 ci: fix PR validation not working by scarf005
- PR: #7866 feat(lua): add weapon bonus for items and bindings for them in lua by NappingOcean
- PR: #7852 feat(lua): add bindings for time point of Sun and Moon, and for sheltered state by NappingOcean
- PR: #7871 style: use clang-format on subdirectories by scarf005
- PR: #7876 fix: make flying robots hackable again by shmakota
- PR: #7884 fix: temp item obtain cost causing divide by zero error by WishDuck
- PR: #7887 revert: "style: use clang-format on subdirectories" by scarf005
- PR: #7889 feat(mods/MagicalNights): add BELT_CLIP flag to Earthshaper cestus by Vsevolod-Shustov
- PR: #7890 chore: Change tool quality Classing Pressing name to Ammunition Reloading by Fentanylreactor
- PR: #7891 fix: add some tilesets to veggy sausage and wrist computers by thhoney08
- PR: #7797 feat: add json defined item_vars by WishDuck
- PR: #7893 feat(balance): buff mininuke damage by 10x (300 -> 3000) by scarf005
- PR: #7894 feat: re-add some obsoleted gun mods in game by thhoney08
- PR: #7702 feat(port): relentless hulk, NEMESIS enemies, and scenario by shmakota
- PR: #7883 feat(UI): colorized and facelifted NPC dialogue UI by Shtacks
- PR: #7895 feat(balance): change materials of some jackets/pants (plastic -> nylon) by WarriorKingBob
- PR: #7898 chore: fix nested mapgen that overlaps each other on the roof of the tire shop by 0Monet
- PR: #7888 ci: generate lua docs on-demand by scarf005
- PR: #7900 feat(balance): add althetics skill to relevant professions, first aid skill to military professions by chaosvolt
- PR: #7906 ci(lua): restore Lua reference on docs site by scarf005
- PR: #7909 chore: fix accidental deletion of one of the palettes of
bungalow30_basementby 0Monet - PR: #7913 feat: change some fursuit to faux fur, and add recipies for them by thhoney08
- PR: #7908 docs: split code style guide into subsections by scarf005
- PR: #7917 fix(mods/crt_expansion): dhp_pellet migration typo by WishDuck
- PR: #7915 feat(balance): add
SHORT_SWORDScategory to bionic blade and katars,FIST_WEAPONScategory to bio-blade,KNIVEScategory to sai by chaosvolt - PR: #7864 feat(lua,port): nyctophobia trait by shmakota
- PR: #7922 fix: correct json flags for some open door terrains by florged
- PR: #7924 fix: prevent crash in training activity by scarf005
- PR: #7926 feat(balance, mods/MagicalNights): Double length of haste spell, nerf cost by RobbieNeko
- PR: #7925 chore: fix nested mapgen that overlaps each other on the roof of the homeless shelter by 0Monet
- PR: #7901 feat(lua): add NPC spawn/erase hooks by AzmodiusX
- PR: #7879 feat(lua): Add bindings for character trap recognition by NappingOcean
- PR: #7912 feat(UI): NPC trade menu revamp by Shtacks
- PR: #7931 fix: prevent fake tool errors in activity by scarf005
- PR: #7932 feat: battery compartment mod buff by Fentanylreactor
- PR: #7930 feat(UI): small NPC dialogue UI adjustments by Shtacks
- PR: #7933 chore: Correct weight descriptions for airjack and motokickstand by vorpal-void
- PR: #7927 feat(balance): updates to salvaged power armor, military exo-suit, and industrial exo-suit by chaosvolt
- PR: #7934 feat(balance): assorted fixes for mech behavior, rework plutonium cells to be self-charging by chaosvolt
- PR: #7935 fix(UI): trade menu fixes by Shtacks
- PR: #7936 fix: make crafted software be contained by default by yay855
- PR: #7937 feat(balance): bump coat rack allowed volume to 100L by RobbieNeko
- PR: #7938 chore: Rename airship balloon to C.R.I.T. airship balloon by Fentanylreactor
- PR: #7940 fix(UI): Make advanced inventory AIM_ALL to respect CLOSE_ADV_INV option by vorpal-void
- PR: #7944 feat(balance): atomic batteries default to empty when crafted, recipe reversible and gains
decomp_learnby chaosvolt - PR: #7942 feat(balance): add hydraulic press to steel mill by chaosvolt
- PR: #7945 fix: add uncrafts for maps missing them by chaosvolt
- PR: #7947 fix: make turret autoloader reload internal mags by scarf005
- PR: #7948 feat(balance): reduce autoloader power draw from 50 kJ to 5 kJ by chaosvolt
- PR: #7951 fix:
PHYSICALspells should not deny two-handed weapons by RobbieNeko - PR: #7949 chore: update HH:BN guide url by ushkinaz
- PR: #7952 chore: remove some skylights on the mapgen
fire_station_roofby 0Monet - PR: #7955 feat: add tin can recipes by scarf005
- PR: #7928 feat!: User Accessible Android Mod Directory by WishDuck
- PR: #7946 feat(UI): add compare item option in crafting UI by Shtacks
- PR: #7958 chore: fix misplaced nested mapgen on the mapgen
music_venue_1_roofby 0Monet - PR: #7960 fix(UI): change colors for skeletal brute and skeletal juggernaut by Soadreqm
- PR: #7413 feat: NOCOLLIDE & NOSMASH Vehicle Part Flags by WishDuck
- PR: #7892 fix(UI): shroud weaver location revealed by looking up a Z-level by scarf005
- PR: #7964 feat: Add
GUNSHYtrait, refactor will_fire_turret by RobbieNeko - PR: #7920 feat(lua): add ability to place artifacts with JSON & LUA by shmakota
- PR: #7967 fix: init mods/ on game load by WishDuck
- PR: #7970 fix: Add missing shield technique to large spiked shield, change descriptions of banded shields to mention iron instead of steel by Jarewill
- PR: #7971 feat(balance): greatly increase animal eating time by WishDuck
- PR: #7969 feat(balance): Change materials of medieval armors to increase their protection by Jarewill
- PR: #7961 feat(lua): add
date_timebindings by AzmodiusX - PR: #7963 feat(lua): Name Functions by AzmodiusX
- PR: #7897 feat(lua): Lua NPC bindings by AzmodiusX
- PR: #7950 feat(balance,port): remove difficulty in disarming directed traps by SYPIAC
- PR: #7903 feat(lua): make
run_hookstable-based by scarf005 - PR: #7973 fix: unboard vehicle on using phase door by WishDuck
- PR: #7972 feat(balance): obsolete extended toolset, move repair/cauterize functions to integrated toolset by chaosvolt
- PR: #7974 chore: change the flagpoles near the industrial center warehouse into columns by 0Monet
- PR: #7976 fix: use a different character for hydraulic press in steel mill by chaosvolt
- PR: #7975 fix: Mycus eating fruit crash, more reliable Mycus mutation progression, fungal hedgerows no longer block marloss progression by ChrisLR
- PR: #7978 fix: advanced butcher rack fixes by WishDuck
- PR: #7982 fix(mods): CRIT gas mask fix by yay855
- PR: #7987 fix: fix delayed effect from failing to disarm traps, revamp EXP for disarming by chaosvolt
- PR: #7988 fix: Vehicle Tile Fallback by AzmodiusX
- PR: #7986 feat(UI): display vehicle ladders on ground by WishDuck
- PR: #7989 feat: add recreational furniture construction by DeinonychusDiscord
- PR: #7943 fix(UI): NPC ally tutorial cleanup by AzmodiusX
- PR: #7983 fix(lua): Updated on_character_try_move and expanded by AzmodiusX
- PR: #7991 feat(balance): rebalance bomber control recipe, fixes for related recipes by chaosvolt
- PR: #7980 fix: prevent trade menu when missions give free items to player in debt by scarf005
- PR: #7904 feat: add world option for initial trait purification & cancellation by WishDuck
- PR: #7896 feat: Dialogue Talk Tags Upgrade by AzmodiusX
- PR: #7997 chore: change nested chunk coordinates on the mapgen
industrial_center_pump_station_roofby 0Monet - PR: #7996 fix: ensure Mycus characters can't be softlocked by fungal infection by chaosvolt
- PR: #8000 fix: clear vehicle rope cache everywhere by WishDuck
- PR: #8001 fix(UI): droppers now properly display themselves again by WishDuck
- PR: #8002 chore: make vehicle_part has_flag actually use the right flags by WishDuck
- PR: #8003 ci: use
ubuntu-slimfor short workflows by scarf005 - PR: #8004 chore: re-add removed nested mapgen from two military surplus roofs by 0Monet
- PR: #8008 feat(balance): reduce Burdock wine weight by Reclusive-reptile
- PR: #8005 fix(UI): trade menu fixes by Shtacks
- PR: #8013 fix: ladders no longer need to be the last installed part to function by WishDuck
- PR: #8006 feat(balance): add more recipes for converting casings into other types, adjustments to existing recipes by chaosvolt
- PR: #8018 perf: Add debug perf option to use old save location on android by WishDuck
- PR: #8017 feat: add soy sauce recipe by Fruitybite
- PR: #8011 feat(balance): updates to professions, overhaul skyfarer professions and vehicles by chaosvolt
- PR: #7965 feat(mods/MagicalNights): Add slow, force push/pull spell to magus by arijust
- PR: #8019 fix: fix switching tileset not working due to vehicle fallback by AzmodiusX
- PR: #8014 feat: Idle lift reduces drag on vehicles & floating at groundlevel by WishDuck
- PR: #8022 chore(i18n): Remove Ukrainian locale duplication (uk_UA) by ushkinaz
- PR: #8021 fix: permit climbing up into blimps from below by chaosvolt
- PR: #8023 refactor: make ASCII trees harvested for bark brown by SYPIAC
- PR: #8015 feat: add enchantments for gun by NappingOcean
- PR: #8025 feat: battery compartment mod can use military plut fuel cells by Fentanylreactor
- PR: #7899 feat(lua): Dialogue Hooks by AzmodiusX
- PR: #8028 feat: genome_drive flag, predefined drives, cloning snippets by shmakota
- PR: #7993 feat(balance): climbing trees can call
slip_downlike fences do, heavy impacts can knock survivors out of trees and off otherUNSTABLEterrain, takeGROUP_BASHinto account properly when deciding when to bash by chaosvolt - PR: #8029 fix: Mark seeds as HIDDEN_ITEM when planted by seed drill by SYPIAC
- PR: #8031 feat(balance, mods/MagicalNights): Adjust odds of magic_shop_books, change light healing scroll to Tier 1 by RobbieNeko
- PR: #8033 fix: remove the bathtub in the living room of
house_duplex5by 0Monet - PR: #8032 fix: Spelunker's map no longer showing minefields by SYPIAC
- PR: #8024 feat: give old magus a few magical items to sell by David-Silva-Jr
- PR: #7954 feat(balance): CBM body part slot cost rebalance, adjust microreactor into atomic battery by yay855
- PR: #8041 fix: remove test message from
game::slip_downby chaosvolt - PR: #8039 feat(lua): JSONify hand crank, buff it by shmakota
- PR: #8044 fix: add missing
returnin vehicle fallback by scarf005 - PR: #8046 feat(lua): map label improvements, lua note bindings by shmakota
- PR: #8047 feat: sunken bottles & sunken corpses by shmakota
- PR: #8040 fix: sanity-check loot of cargo ships, layout and name fixes by chaosvolt
- PR: #8042 fix: fix items loaded in smoking rack/charcoal disappearing by SYPIAC
- PR: #8052 fix: use correct symbol for crate spawns on cargo ship upper level by chaosvolt
- PR: #8030 feat(lua): artifact analyzers, artifact chance, artifact binding by shmakota
- PR: #8060 ci: show semver on manual release by scarf005
- PR: #8058 feat(balance): Make RPG mod affect magic stat scaling like STK by RobbieNeko
- PR: #8053 feat: make all component of workshop toolbox craftable by georgemkruse-png
- PR: #8056 fix: add
AUTOLOADINGcategory to autosear gunmods to prevent installing on manual-action guns by chaosvolt - PR: #8057 feat(balance): add speedloader recipes, updates to
magazine_standardby chaosvolt - PR: #8064 fix: Dialogue Hook Bug by AzmodiusX
- PR: #8068 perf: add underwater_age_speedup to long-lasting gas fields to prevent exponential spread by SYPIAC
- PR: #8070 feat: make helmet liners craftable by DeinonychusDiscord
- PR: #6848 feat: make solid ammo/comestibles reloadable by shmakota
- PR: #7848 feat(lua,UI): allow lua to add actions to menu by shmakota
- PR: #8026 feat: Tinted Overlay & Hair Color/Style Split by AzmodiusX
- PR: #8074 chore: Add 0.10.0 changelog to XDG metainfo by RobbieNeko
- PR: #8076 fix: Invalid Effect in Overlay by AzmodiusX
- PR: #8067 feat: add a crossbow modification that reduces reload time by ExcavatorMann
- PR: #8080 feat(balance): reduce
ups_charges_modifierof powered air pump by chaosvolt - PR: #8087 fix: hair color trait name ordering and description consistency by AutumnNova
- PR: #7992 feat(lua)!: Custom Callbacks Extension by AzmodiusX
- PR: #8090 fix: give urban explorer pants by chaosvolt
- PR: #8084 feat: spawn hostile flag by WishDuck
- PR: #8092 fix: finished items go inside the mill instead of around it by SYPIAC
- PR: #8093 fix: Hair_Any by AzmodiusX
- PR: #8088 fix: make label-narrow limb panel legible by AutumnNova
- PR: #7977 feat(lua): Spawn and Loaded Hooks by AzmodiusX
- PR: #7981 feat: fluid grids by Shtacks
- PR: #8098 fix: Correct ascii_picture references in CheesyInnaWoodsFixes mod by scarf005
- PR: #8096 build: include missing
lua/dir on mac builds by scarf005 - PR: #8107 feat: utility maintenance kit for fluid grids by Shtacks
- PR: #8108 fix(balance): make ice lab temperature scaling not break physics by ExcavatorMann
- PR: #8106 fix(lua): In repo Mod Iuse Function fix by AzmodiusX
- PR: #8094 feat: makes fruit bushes transplantable by DeinonychusDiscord
- PR: #8113 chore: Fix 0.10.0 date in release log by RobbieNeko
- PR: #8104 fix: allow airplanes to autodrive when on ground by AutumnNova
- PR: #8115 feat: add swim fins effect to leg tentacles and tail fin mutations by Soadreqm
- PR: #8036 fix(balance): restore microreactor passive powergen by scarf005
- PR: #8121 feat: basement dweller scenario by shmakota
- PR: #8109 feat(balance): merge Surrounded and Large Building scenario, split Safe Place into isolated vs inhabited versions by chaosvolt
- PR: #8117 docs: handle breaking changes and non-reddit format in changelog generator by scarf005
- PR: #8102 feat: fluid grid transformers by Shtacks
- PR: #8110 feat(balance): set billboards and water towers to not demand mandatory spawns by chaosvolt
- PR: #8124 fix: rope ladder display & interaction issues by WishDuck
- PR: #8055 feat(lua): Lua Overmap Special Generation by WishDuck
- PR: #8125 fix: actually fix artifact analyzer by WishDuck
- PR: #8128 fix: fluid grid mapgen placed tanks not registering correctly by Shtacks
- PR: #8130 fix(UI): fluid grid fixtures (sinks) now prompt user on (e)xamine by Shtacks
- PR: #8134 feat: rain collector sprite by Shtacks
- PR: #8133 fix(balance): wrist computer music player spamming menus and increase power consumption by SYPIAC
- PR: #8132 feat: fluid grids liquid spawn mapgen integration by Shtacks
- PR: #8138 feat: allow hydrogen peroxide in bandage recipe by DeinonychusDiscord
- PR: #8085 docs: add changelog for stable release 0.10.0 by ushkinaz
- PR: #8140 chore: memorial: remove DDA mention. Remove colors. by ushkinaz
- PR: #8139 fix(lua): fix ebook iuse function parameter by scarf005
- PR: #8141 feat: pull up grappling hook from above by Soadreqm
- PR: #8135 fix: Blending and Saturation by AzmodiusX
- PR: #8136 feat: add
STATIONARYmonster flag by WishDuck - PR: #8143 fix: lifting welding mask visor no longer breaks using it for crafting, remove
BLINDfrom welding mask by chaosvolt - PR: #8145 fix(i18n): improper bread pluralizing in containers by DeinonychusDiscord
- PR: #8146 docs(i18n): document
armor_portion_data& korean translations by scarf005 - PR: #8144 feat: add a new trait that gives body hair to UDP characters by ExcavatorMann
- PR: #8148 fix:
small_officeupper roof by 0Monet - PR: #8149 docs: fix changelog format by ushkinaz
- PR: #8061 feat:
BLINDS_EYES_ON_HITandNET_TANGLE, restraint launcher by shmakota - PR: #8151 feat: migrate tileset compose/decompose tooling to TypeScript by scarf005
- PR: #8156 ci: allow semantic script to read npm_package_config_libvips by scarf005
- PR: #8159 fix(i18n): guard mapgen extraction when object is missing by scarf005
- PR: #8158 ci: skip obsolete mods in all-mod test list by scarf005
- PR: #8162 fix: make electric well pump constructible by Fruitybite
- PR: #8099 feat(balance): apply world category spawn rates to more loot sources by SYPIAC
These are the outputs for the build of commit 580c39e4602772f0e598848174f727884b18dd40