- PR: #7077 feat: Move atomic items from Aftershock to mainline by RoyalFox2140
- PR: #7073 fix: update construction to use wood and steel crafting requirements by chaosvolt
- PR: #7068 feat(balance): adjust turret install diffuculties by chaosvolt
- PR: #7067 feat(balance): standardize names for lifting items, add a wooden crane by chaosvolt
- PR: #7080 feat(balance): spawn space heaters in house bedrooms, reduce spawn rate of AC units by chaosvolt
- PR: #7071 feat: craftable cranberry and orange juices by Pie-Pinkerton
- PR: #7082 feat: Make npcs finish their books by ChrisLR
- PR: #7083 feat: palette update for bungalow houses 16 to 30 by 0Monet
- PR: #7086 fix: prevent infinite speech loop via requesting equipment by ChrisLR
- PR: #7087 fix: NPC generating items are no longer reusable by WishDuck
- PR: #7089 fix: Fix cones having weird blindspots at certain angles and rotations by RobbieNeko
- PR: #7088 fix: NPCs can now use bionics which cancel their mutations by WishDuck
- PR: #7079 feat: NPCs can now activate armor and weapons in combat by WishDuck
- PR: #7090 docs: Attempt to explain mutation healing changes by RoyalFox2140
- PR: #7066 feat(mods/MagicalNights): Add better support for "Physical Techniques" to spells, add Physical class to Magical Nights by RobbieNeko
These are the outputs for the build of commit 6f5490cbbeb57e378692e81a5819be03ebead3f1