- PR: #6908 feat(balance): Remove pit-digging from log walls by RobbieNeko
- PR: #6907 feat(balance): Tweak shocker/zapper zombies again by RoyalFox2140
- PR: #6898 feat(balance): allow stacking money items, move to valuables category and adjust pre-apoc value, adjust uncrafts, spawn in more places by chaosvolt
- PR: #6909 fix(mods/MagicalNights, balance): fix translocate self not getting intelligence scaling by RobbieNeko
- PR: #6673 test: Refactor healing test to use
WithinAbsby yizow - PR: #6910 feat: All plugged in electronics are free to install if it makes sense by RoyalFox2140
- PR: #6635 refactor: split game, map, ui lua bindings by scarf005
- PR: #6913 style: use oneline style for Lua bindings by scarf005
- PR: #6914 feat:
on_character_reset_statslua hook by scarf005 - PR: #6895 fix: fix thrown weapons stopping despite punching through cover, turrets with explosive ammo failing to shoot past vehicles, allow slings to overpenetrate again by chaosvolt
- PR: #6917 fix(balance): Make copper wire no-longer free to buy by RobbieNeko
- PR: #6916 fix(mods/speedydex): make speedup actually work again by scarf005
- PR: #6911 feat: add blinkies, fried blinkies and blinkie van by shmakota
- PR: #6915 fix: active light names by Pie-Pinkerton
These are the outputs for the build of commit 0ae414796a083092259689f52b5605c189d5dfa5