github carenalgas/popochiu v2.1.1

3 hours ago

Popochiu v2.1.1

Popochiu 2.1.1 is more than your typical patch release. Alongside four solid bug fixes,
including a Godot 4.6 compatibility fix and a stubborn region-scaling issue, we've shipped
two features that have been on the roadmap since practically the beginning: automatic collision
polygon tracing for Character and Props, and a dedicated in-viewport gizmo for editing
polygons. Oh, and we're officially closing issue #10. Practically a founding member of this
project! We hope it enjoys its retirement.

Fixes

Improvements

Documentation

That's not new in 2.1.1 but, all public engine classes still ship with GDScript documentation
comments (##), meaning Godot's built-in help system can surface Popochiu's API directly in the
editor, no browser required. Just press F1.

Final Notes

This is a safe update from v2.1.0 and no migration steps are required.

If you were on Godot 4.6 and experiencing corrupted polygons or runtime errors when entering
rooms or loading saves, the fix in #502 addresses that directly, so you can remove any workarounds
you may have applied.

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