A bug-fix release. Both fixes are in the runtime that goes into every game: build your games again with 0.3.1 and install them over the old ones to get them.
Fixed
- Saves keep the time they were changed. Games that check when their saves were last changed load them again. Before, such a game could crash on the next start after saving. (#47)
- 32-bit games get up to 4 GB of memory. Heavy 32-bit games start and load. Before, they could crash at start-up when they ran out of memory. (#47)
Tell others how a game ran in Compatibility, and report bugs in Issues.
Full Changelog: v0.3.0...v0.3.1