github captainj-sparrow/astral-chain-pc-recomp 1.17.0
v1.17.0 - Ambient occlusion v3 - final update

one hour ago

v1.17.0

Ambient occlusion: Emissive lights

TLDR: Ambiant occlusion is now longer experimental and I consider it feature complete. I'd say it's a recommended setting if you have a capable GPU

The ambient occlusion, implemented as SSGTAO for the nerds, (Settings (F1) → Screen → Ambient occlusion, low or high) now knows how the game lights each surface, so it only darkens what really comes from the sky.

  • Lamps, signs and neon keep their light: a wall under a street lamp or next to a lit sign is no longer dimmed in its corners. Only the share of a pixel the sky's ambient light can explain is occluded.
  • No more dark halo next to a light: an object standing above a lit line on the ground, or beside a bright panel, keeps that light and its colour on the side facing it, instead of getting a dark outline.
  • It's also more soft on environment

Let me know how it looks, feel free to open a GitHub issue to discuss or you can also reach me on Reddit

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