github captainj-sparrow/astral-chain-pc-recomp 1.16.0
v1.16.0 - Draw distance and LOD details

one hour ago

v1.16.0


Important

There is a new process to update the port, you don't need to bring your own game files anymore if you already installed the game. Just click the update button. Please note the port is also available in recomp launcher


Draw distance: less pop-in

Did you think the game look good? It's even better now. Objects in Astral Chain switch to a simpler model, or disappear, past a distance the game sets per model. The new setting keeps their detailed model, and small objects themselves, visible from further away.

  • Where: Settings (F1) → Screen → Draw distance, from 100 % (the game's own) to 400 %. It stays at 100 % by default, also on the Steam Deck.
  • When it applies: on what the game loads after the change, so from the next loading screen (a zone change or loading a save).
  • What it changes: debris, props and street details keep their full shape further away.
  • The percentage scales the game's level-of-detail thresholds: 200 % is not twice the distance in metres.
  • Some objects still appear only when you come close: the game hides them by other means that this setting does not reach (such as corruption aka "the red thing you need to collect with your legion")
  • Fixed a shimmering issue with upscaling

Let me know how it looks, feel free to open a GitHub issue to discuss or you can also reach me on Reddit

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