github captainj-sparrow/astral-chain-pc-recomp 1.15.0
v1.15.0 - Ambient occlusion v2

one hour ago

v1.15.0 SSAO V2


Important

There is a new process to update the port, you don't need to bring your own game files anymore if you already installed the game. Just click the update button. Please note the port is also available in recomp launcher


  • Ambient occlusion no longer shows through the fog: with ambient occlusion on (ao = low or high), objects far away in misty streets stood in dark, blurry patches that shimmered while the mist around them should have been even, as if you could see through the fog. The game adds its distance fog at the end of every surface's shader, and the occlusion darkened that fog too. It now leaves the fog's light alone and only darkens the surface behind it: distant furniture and walls stay veiled as the game draws them, the shimmer is gone, and the shadows in corners and under objects nearby are unchanged. The cost stays the same

Let me know how it looks, feel free to open a GitHub issue to discuss or you can also reach me on Reddit . My recommended settings are Ambiant Occlusion + Clarity colour profile

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