v1.14.2
1.14.2 is a hot fix for AO below
- Fixes some crashes at 4K display due to memory corruption
- Fix some textures not showing at 4K due to memory corruption
- Fixes a crash for AO below
- Flagged AO as experimental
- Add recomp launcher support
Important
There is a new process to update the port, you don't need to bring your own game files anymore if you already installed the game. Just click the update button
v1.14.0 - Screen Space Ambiant Occlusion (Experimental)
Astral Chain has no ambient occlusion of its own. The new setting darkens the places little light reaches
- How to turn it on: Settings (F1) → Screen → Ambient occlusion: Off, Low or High. It is off by default. It takes effect at runtime, so you can compare in play.
- Low or High: both look alike, High searches more directions for a cleaner result.
- Open surfaces keep their light: only contacts and corners darken. Walls and ground in the open are left alone, so the picture does not get darker overall.
- Neon stays neon: signs, lamps and fires keep their glow.
- Upscalers and ultrawide: it runs with the temporal upscalers (checked with FSR 3 and XeSS) and on ultrawide screens.
Sharper sun shadows
The game's sun shadow map is 2048x2048 whatever the resolution. It is now drawn twice as large on each side by default (4096x4096), for finer shadow edges.
- Settings (F1) → Screen → Shadow resolution: 1x (the game's) to 4x.
Let me know how it looks, feel free to open a GitHub issue to discuss or you can also reach me on Reddit . My recommended settings are Ambiant Occlusion + Clarity colour profile
Steam deck users should keep the framerate capped at 30FPS until further updates, it requires more zen2 updates