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Unity: Properly handle ANRs after multiple calls to autoNotify and autoDetectAnrs
#1265 -
Cache value of app.backgroundWorkRestricted
#1275 -
Optimize execution of callbacks
#1276 -
Optimize implementation of internal state change observers
#1274 -
Optimize metadata implementation by reducing type casts
#1277 -
Trim stacktraces to <200 frames before attempting to construct POJOs
#1281 -
Use direct field access when adding breadcrumbs and state updates
#1279 -
Avoid using regex to validate api key
#1282 -
Discard unwanted automatic data earlier where possible
#1280 -
Enable ANR handling on immediately if started from the main thread
#1283 -
Include
app.binaryArch
in all events
#1287 -
Cache results from PackageManager
#1288 -
Use ring buffer to store breadcrumbs
#1286 -
Avoid expensive set construction in Config constructor
#1289 -
Replace calls to String.format() with concatenation
#1293 -
Optimize capture of thread traces
#1300