github bryantmh/rush2recompiled v1.0.55
Build 1.0.55 (98e3f14)

one hour ago

Windows: unzip anywhere and run Rush2Recompiled.exe. Linux: make the .AppImage executable and run it. You'll need your own Rush 2: Extreme Racing USA ROM.

Changes

  • feat(general): add Checkpoint Time Difficulty option for the race clock
  • fix(arcade): stop drones crashing on backward races and Embarcadero wall
  • fix: greatly reduce number of crashes in sfrush and 2049 n64
  • fix(arcade): decrease crashes on arcade forward
  • fix(arcade): far hills no longer cut off; sky drawn back to front
  • fix(sfrush_ps1): every checkpoint plane is a gate, as wide as the road (issue 68)
  • fix(sfrush_arcade): close the cracks in the arcade scenery
  • feat(scenery_fill): drop the two-sided walls, keep the ground underlay
  • tools: gate shortcut checker; pe_xref address ranges
  • fix(car_lights): lamp lens backs no longer float in front of the bumper camera (issue 70)
  • feat(props): SF Rush arcade breakables; custom track props are Rush 2's
  • fix(car_mods): cars without a paint mask scuff when damaged
  • fix(sfrush_arcade): finish banner turns to FINISH on the last lap
  • fix(sfrush_arcade): leave out the arcade's own key marker cubes
  • fix(audio): file-leveled songs play at Rush 2's loudness
  • fix(track_map): map dots show the color of cars drawn in their own textures

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