github bryantmh/rush2recompiled v1.0.51
Build 1.0.51 (1f55272)

one hour ago

Windows: unzip anywhere and run Rush2Recompiled.exe. Linux: make the .AppImage executable and run it. You'll need your own Rush 2: Extreme Racing USA ROM.

Changes

  • fix(track_versions): no flicker or jump when switching a course's version
  • fix(sfrush_ps1): various files missed from previous merges
  • fix(sfrush_ps1): Embarcadero tunnel, N64 overpass with PS1 textures, collision fixes
  • fix(wings): name the car select's wing styles SMALL, LARGE and STUNT
  • feat(sfrush_ps1): Golden Gate STUNT version from the PS1 stunt road
  • feat(sfrush_ps1): N64 AI lanes, snow pace and hand lane fixes off walls
  • fix(draw_distance): hide Lower Manhattan's stand-in copies with the draw distance extended (#61)
  • fix(scenery_fill): roofs with no floor under them aren't ground
  • fix(scenery_fill): keep one-way road blocks one-sided (#62)
  • feat(sfrush_ps1): PS1 Explosive and Time Sprint modes
  • fix(sfrush_ps1): cut walls under a road passing over them
  • feat(sfrush_ps1): PS1 keys on every version, Chinatown and Alcatraz records, PS1 car and stunt unlocks
  • feat(wings): Rush 2049 wing-tip contrails
  • fix(circuit): keep drone skill reads within the car's entries (#60)
  • fix(car_mods): mod car TIRE SIZE follows the mod in its slot
  • feat(scenery_fill): follow each track's diorama for the extended ground

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