github bryantmh/rush2recompiled v1.0.20
Build 1.0.20 (0d65421)

3 hours ago

Unzip anywhere and run Rush2Recompiled.exe. You'll need your own Rush 2: Extreme Racing USA ROM.

Changes

  • fix(online): correct car record getter names for color lookups
  • Merge branch 'online-multiplayer'
  • docs: add review standard to CLAUDE.md and online multiplayer to README
  • fix(online): minor bug fixes
  • fix(online): check Rush 2049 ROM after cars are picked
  • fix(track_mod): a few minor issue fixes
  • fix(online): various bug fixes
  • feat(track_mod): add custom stunt and battle arenas
  • feat(online): lots of bug fixing
  • feat(track_mod): add custom track MOVE_ objects and sky models
  • fix(track_mod): draw SKY meshes
  • feat(tools): added track viewer and some bug fixes for modded tracks
  • fix(track_mod): build a stand-in AI path when the track's is unusable, fix path error when generating mod track
  • fix(online): solid lobby and race: remote cars, shared pause, host's settings
  • feat(online): back to the track select after the post-race, records saved for the local player; docs
  • feat(online): host leads everyone through the game's menus; lobby overlay
  • wip(online): lobby led through the game's menus, overlay, controller override
  • feat(online): show who the race waits for
  • docs(online): online play notes, registry entries, README; renew the UPnP lease while hosting
  • wip(online): stunt and battle setup, button masks and presses, battle buttons in inputs, clean return to the title
  • wip(online): Online tab, gameplay settings check, race over returns to menus
  • wip(online): 8-player races (start pose rows past player 2), fake-player test aid
  • wip(online): one view per machine, view-independent wreck handling, 8-player records and HUD arrays, race end
  • wip(online): lockstep multiplayer core, LAN discovery, UPnP and test aids

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