Unzip anywhere and run Rush2Recompiled.exe. You'll need your own Rush 2: Extreme Racing USA ROM.
Changes
- fix(online): correct car record getter names for color lookups
- Merge branch 'online-multiplayer'
- docs: add review standard to CLAUDE.md and online multiplayer to README
- fix(online): minor bug fixes
- fix(online): check Rush 2049 ROM after cars are picked
- fix(track_mod): a few minor issue fixes
- fix(online): various bug fixes
- feat(track_mod): add custom stunt and battle arenas
- feat(online): lots of bug fixing
- feat(track_mod): add custom track MOVE_ objects and sky models
- fix(track_mod): draw SKY meshes
- feat(tools): added track viewer and some bug fixes for modded tracks
- fix(track_mod): build a stand-in AI path when the track's is unusable, fix path error when generating mod track
- fix(online): solid lobby and race: remote cars, shared pause, host's settings
- feat(online): back to the track select after the post-race, records saved for the local player; docs
- feat(online): host leads everyone through the game's menus; lobby overlay
- wip(online): lobby led through the game's menus, overlay, controller override
- feat(online): show who the race waits for
- docs(online): online play notes, registry entries, README; renew the UPnP lease while hosting
- wip(online): stunt and battle setup, button masks and presses, battle buttons in inputs, clean return to the title
- wip(online): Online tab, gameplay settings check, race over returns to menus
- wip(online): 8-player races (start pose rows past player 2), fake-player test aid
- wip(online): one view per machine, view-independent wreck handling, 8-player records and HUD arrays, race end
- wip(online): lockstep multiplayer core, LAN discovery, UPnP and test aids