github bruvzg/gdsdecomp v0.7.0

7 hours ago

What's Changed

  • Added support for decompiling 4.3 scripts
  • Added support for loading and saving 4.3 resource formats
  • 4.x GLB scene export
    • PLEASE NOTE: This is experimental functionality and the exported models may not be accurate. As such, when performing a project recovery, exported GLBs are output to the .assets directory in the project folder where they won't be picked up for import.
  • Add compiling scripts feature - all bytecodes which we have support for decompiling can be compiled to.
  • Fix incorrect file offsets when exporting PCK by @cgytrus in #168
  • Add support for new embedded PCK loading by @nikitalita in #189
  • Fix compiling GDScript 2.0 by @nikitalita in #190
  • Numerous other bugfixes, including fixing a number of crashing on exit bugs

New Contributors

Full Changelog: v0.6.2...v0.7.0

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