What's Changed
Auto-converted resource export bug fixes:
- Fixed packed scene conversion for auto-converted scenes, Fixes #119
- Fix removal of auto-converted resources that were successfully recovered for Godot 3.x projects
Pack loading improvements:
- Fix version detection if not recovering from a PCK
- Skip MD5 hash checking if MD5 fields in PCK are empty
- Make project config loading optional during pack loading (some games have chained packs that do not have them)
- Improve finding the offset for embedded PCK files in executables
- Added CLI option to ignore MD5 verification failures during recovery/extraction
Full Changelog: v0.5.1...v0.5.2