What's Changed
Godot 4.0 improvements:
- Add support for exporting 4.x auto-converted resources
- Godot 4.0 finally fixed auto-converting resources from text to binary upon export, so now we support converting them back
- Support for binary format version 5 (the default in Godot 4.0)
- Add support reading/writing 4.x variant types in binary resources
Bug fixes
- Fixed progress dialog not displaying during project recovery
- Fixed window resized
- Fix scene property variant writing
- Fix ESCN export to always be text format version 2
Full Changelog: v0.5.0...v0.5.1