Happy New Year!
Thanks to @artumino @Andi1986 and @hhliow for the work put into this release.
- Massive Update to HUD to make it more VR friendly:
- Healthbar, Minimap, and Stamina Bar can now be independently moved between three locations: Left or Right hand, and a Camera locked position
- Camera Locked UI elements can be moved up, downl, left, or right as well as scaled
- UI elements attached to the hand can be freely moved around using a custom config menu option
- Check the "VRHUD" tab of the VHVH menu options to see all the ways it can be configured
- Options to move the UI elements to the original UI panel if desired (legacy mode)
- Hid the hotbar
- Lock the main UI panel in place when the Map or Inventory is open
- More to come in the future
- Updates to minimap (in addition to the VR Hud Updates above):
- Important: When using the new VRHUD map, the map toggle button now toggles the minimap off and on. To toggle the main big map, you must instead use the "Quick Action" menu on the left hand.
- Oculus Touch users can now zoom the map in and out by holding the right grip button and using the right joystick up/down
- Map Pins can now be added by holding the "Click Modifier" (left controller trigger) and "left"-clicking on the map (right controller trigger)
- Players can now ping the Minimap by holding the "Click Modifier" and "right"-clicking on the map (B button on right controller)
- Fixed compatibility problem with Jotunn mod that resulted in log spamming "Unmapped ZInput" warnings and caused massive performance problems.
- Fixed Bloom graphical effect, this can now be safely used without graphical artifacts on screen.
- Tweak to arrow rest position on bow
- Disabled roomscale movement when attached to things
- Added option to avoid rotating view with lox when lox turns
- Added option for "ExclusiveRoomscaleSneak" to force players to physically crouch if they want to sneak (default allows both crouching and joystick when using roomscale sneak feature).
- Fixed a problem with KB&M controls where users would have to look slightly off-angle to hover over an object to use it.
- Added option to disable the "Recenter Pose" where holding the controllers in front of the face for 3 seconds caused a tracking reset.