Changes:
- Roomscale movement supported
- Added way to modify mod configs via in game settings
- Fixed using scrollbars when using the laser pointer mouse controls.
- Fade to black on certain events (ie, teleporting, death, loading screen)
- Various weapon fixes
- Fixed various post processing graphics effects
- Improved Vive Wand bindings
- Fixed problem related to the game reading the steam appID properly when mod activated
- Fixed problem with camera culling game objects when approaching (example: Birch Trees and grass)
- Spear enhancements:
- DartType: Throw by holding grab and trigger and then releasing trigger, Throw aim is based on first trigger pressed to release in a straight line, and throwing power is based on how fast you swing.
- TwoStagedThrowing: Throw aim is based on first grab and then aim is locked after pressing trigger, throw by releasing trigger while swinging, throw speed based on how fast you swing.
- SecondHandAiming: Throw by holding grab and trigger and then releasing trigger, Throw aim is based from your head to your left hand in a straight line, throw by releasing trigger while swinging, throw speed based on how fast you swing.
- Spear model now show where the throw direction is when you ready to throw it
- Spear throwing now have extra direction line to see where it aiming (can be toggled off)