Changes:
- New option for non-VR players to install the mod only to sync VR players over multiplayer but not actually active VR mode. To enable this, set the nonVrPlayer Config file option to "true"
- Anti-aliasing is fixed! Feel free to enable the Anti-Aliasing graphics option from the game menu now (thank you artum!)
- Fixed problems with the arms not properly syncing in multiplayer, causing the arms not showing up in the right spot.
- New config option "SwingWeapons" (default true). Set this to false if you want to trigger attacks based only on the collision with the enemey without the need to "swing".
- Toggle map is now on the Left hand's quick action menu.
- Balance: Damage lowered when hitting several enemies at once (balances the feature that stamina drains only for first hit)
- Fix stagbreaker and other area-attacking weapons.
- VR Keyboard pops up for text input fields, so should no longer need to use your physical keyboard for inputs.
- Snap turning is implemented. Set "SnapTurnEnabled" to true in the config file. You may also update the snap turn angle as well as whether or not to use the "smooth" snap turn.
- NearClipPlane now configurable in the config file. You can adjust this if you have problems with parts of the head being visible. The higher the value, the further away things will start to disappear from vision, so adjust only the minimal amount.
- Enabled the option for Room scale sneaking. Set "RoomScaleSneaking" to true in the config file if you want to crouch your body to crouch the player. The percentage needed to crouch is configurable using "RoomScaleSneakHeight"
- Added shield parry mechanic (parry by swinging towards the enemy)
- Added stabbing mechanic
- Spear Improvment: Only sheath spear if you ungrab the grip (allows you to throw from back of your head)
- Spear Improvment: Cancel throw if you don't move your hand much
- Spear Improvment: Can throw slower
- Fishing enhancement: Fishing pole now works more like spear
- Quick menus no longer follow the VR camera
- Quick Menu angle can be configured
- Run is now (optionally) a toggle. This should free up your thumb so you can sprint and jump. If you prefer to not have it as toggle, change config file setting "RunIsToggle"
- Fixed issue where the HMD rotation caused the player body rotation to also further rotate the camera. This created a weird subtle effect when turning your head.
- Added config for the delay when using "Grab + Right Joystick" rotation. Default is .25 sec.