github brandonmousseau/vhvr-mod v0.2.0
Version 0.2.0

latest releases: v0.11.0, v0.10.5, v0.10.3...
5 years ago

Version 0.2.0 Changes

  • Enabled look-based locomotion
    • You can now use the "EnableLookLocomotion" config file option to set the direction the player faces and walks by using the direction of the HMD, which allows you to turn your whole body to turn in game.
    • Without this option turned on, the GUI rotation is set by the direction of the player. This works fine when not using look-locomotion because you can turn your head and look at the whole GUI panel. However, with EnableLookLocomotion on, turning your head rotates your body, which would make it impossible to look at either edge of the GUI. So now while EnableLookLocomotion is on, the GUI will only re-center on your current look direction under a few circumstances:
      • Your head turns outside of a configurable angle from the center of the GUI. This can be configured separately for angles while moving or while stationary. See options StationaryGuiRecenterAngle and MobileGuiRecenterAngle
      • The GUI will automatically re-center when you first start moving. This behavior can be disabled using the config file option RecenterGuiOnMove .
  • Minor changes:
    • Fixed issue with non-overlay GUI object interacting with game's physics engine and resulted in strange behavior with boats.
    • Minimap player icon will now always face the direction of the player model rather than strictly where you are looking. If EnableLookLocomotion is on, this is the same thing, but if you are using the original locomotion method, now you can look at the minimap and your player character's icon on the map will match the direction you are walking.

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