github brandonmousseau/vhvr-mod v0.11.0
0.11.0

5 hours ago

VHVR 0.11.0

Compatibility

  • Works with Valheim 1.0.16
  • Collision supported for new Deep North weapons
  • VR counterpart of new game mechanism implemented: shoveling, pulling drawbridge counterweight, shooting grappling hook, etc.
  • Updated controller action definition to allow more customization
  • Official controller bindings for Steam Frame
  • Tentative support for Steam Frame standalone (experimental, credit: kblood)
  • Optional auto-determination of VR vs flatscreen mode depending on whether SteamVR is running
  • Intro and in-game cinematics show properly in VR
  • Improved robustness/compatibility with other mods

Combat

  • Allow wielding weapons with either hand without changing dominant hand setting - small and medium sized weapons can be transferred between hands directly
  • Refined secondary attack gestures for axes and clubs: overhead downward hew using axe or baseball/tennis style swing using club
  • Reworked staff launch gestures: holding grip and trigger using one hand, or hold with both hands use front hand trigger to swing and launch
  • Shield scaling options (credit: Aceship)
  • More intuitive shield parry gesture
  • Dodge roll gesture simplified: squat down while pushing both hands away fast horizontally without touching any button
  • Optionally, hew can push enemy toward the hewing direction instead of aways away from player (credit: Aceship) and stabbed enemy can be briefly moved by the weapon

Movement and body

  • Quick equip gestures (grabbing from left/right shoulder/waist) mapped to inventory slots
  • Better rein visuals when riding
  • Better tracker detection for full body tracking
  • Full body tracking now sync to remote players
  • Other players see your actual weapon position and orientation.

UI

  • Inventory and build menu can be attached to your hand
  • More precise laser cursor
  • Guardian power and status icons can sit on the wrist
  • Mods tab in the VHVR settings to reach BepInEx mod configuration UI for other mods in VR
  • Low health red-out warning
  • NPC dialog now show above NPC head with legible text size

Visuals

  • Better magic shield visuals: simple pulsing full screen effect or a vanilla-style texture rendered around character
  • Underwater: Snell's window and wave synchronization
  • Barber station shows mirrored tracking in VR

Flatscreen mirror modes

  • New side-by-side stereo and full-width one-eye modes with correct aspect ratio
  • New first-person mirror mode with stabilized camera
  • Follow mode can now be zoomed in to first-person
  • Option to hide VRGUI on flatscreen mirror
  • Screenshots now save side-by-side stereo view with full FOV

Fixes

  • Melee attacks gain adrenaline again
  • Atgeir swipe stamina cost fixed
  • Momentum-scaled damage now respects vanilla DPS
  • Fixed shield not parrying when equipped before login
  • Lanterns now have correct physics (momentum and collision) instead of flickering in VR
  • Gestured walking and running: starting a walk no longer starts a run, and a run stops more smoothly
  • Upper body IK now follows VR completely and ignores vanilla animation

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