github brandonmousseau/vhvr-mod v0.1.5
Version 0.1.5

latest releases: v0.11.1, v0.11.0, v0.10.5...
5 years ago

0.1.5 Changes

  • Added basic crosshair support. Crosshair support includes moving the text that displays what a player will interact with to the center of their vision rather than having the text attached to the center of the GUI. So now things like opening doors or other similar interactions will have text in an appropriate place. The main static crosshair that normally appears in the center of the GUI in the base version of the game is disabled by default. Due to the way crosshairs work in VR, if it was left in, it results in double vision when the player isn't focusing directly on it. When aiming a ranged weapon, there is a timed reticle that appears at the center of the vision - again due to the way crosshairs work in stereoscopic 3D, it will not be a very accurate crosshair. A future change will add a crosshair that paints the reticle directly on the target at the depth they are at to avoid depth focus discrepancies.
  • Added a default-on option to re-center tracking at game startup.

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