github bradharding/doomretro v2.7.2
DOOM Retro v2.7.2

latest releases: v6.3, v6.2, v6.1.1...
8 years ago
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Slightly more blood splats are now spawned when blood hits the floor.
  • Minor changes have been made to text that is output to the console.
  • Further improvements have been made to the console’s autocomplete feature.
  • A bug has been fixed whereby a crash could occur when loading a savegame in some instances.
  • The number in the leftmost column of the output to the thinglist CCMD is now the actual ID of each thing that is spawned in the current map.
  • Further improvements have been made to the support of DEHACKED lumps.
  • Pressing ALT + F4 will now instantly quit DOOM Retro as originally intended.
  • A bug has been fixed whereby the +zoomin and +zoomout actions couldn’t be rebound from their default + and – keys using the bind CCMD.
  • Mouse acceleration can now be disabled using the new m_acceleration CVAR. It is on by default and off when vanilla mode is enabled.
  • Movement of a gamepad's thumbsticks can now be either analog or digital using the new gp_analog CVAR. It is on by default and off when vanilla mode is enabled.
  • The number of thumbsticks used on a gamepad can now be set using the new gp_thumbsticks CVAR. If set to 2 (the default), the left thumbstick is used to strafe left/right and move forward/back, and the right thumbstick is used to turn left/right (and look up/down if the mouselook CVAR is on). If set to 1 (which it is when vanilla mode is enabled), one thumbstick is used to turn left/right and move forward/back.
  • A bug has been fixed whereby monsters could be spawned at an incorrect height in some rare instances.
  • Some translucency effects have been improved.

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