github bradharding/doomretro v2.1.1
DOOM Retro v2.1.1

latest releases: v6.3, v6.2, v6.1.1...
10 years ago
  • Pain elementals can now shoot lost souls through two-sided walls that have the ML_BLOCKMONSTERS flag, as is possible in Vanilla DOOM. (An example of this is at the end of MAP04 in requiem.wad.)
  • The screen will no longer briefly flash if the player has a berserk or radiation shielding suit power-up and then loads a savegame or starts a new game from the menu.
  • The time taken to complete a map is now restored correctly when loading a savegame.
  • A bug has been fixed whereby a map would become corrupted if the player triggered a generalized line with no tag (such as when the player takes the “plunge” in MAP08 of jenesis.wad).
  • A crash will no longer occur when using the maplist CCMD.
  • Multiple STBAR lumps are now better handled. (For example, now the correct status bar will be displayed if JPCP_HUDjpn.wad is loaded along with JPCP_1st.wad.)
  • Double-resolution yellow and grey digits will no longer be displayed in the status bar if a STBAR lump from a PWAD is used.
  • The correct WAD is displayed in the output of the mapstats in DOOM II: Hell On Earth if nerve.wad is also present.

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