- The screen size can now be adjusted correctly in the options menu when not in a game.
- The size of the pixels when the graphic detail is “LOW” can now be changed by editing the
pixelwidthandpixelheightsettings indoomretro.cfg. Both are set to a default of2. - A bug has been fixed whereby pressing ENTER to save a game in an empty savegame slot wouldn’t clear that slot and replace it with the name of the current map.
- Barrels are no longer randomly mirrored when they explode.
- Some settings in
doomretro.cfgare now sorted differently. - A bug has been fixed whereby graphic anomalies could appear in some parts of some maps.
- The correct graphics will now be used for the titles of the load and save game menus, if custom graphics are present in a PWAD.
- If there are custom sprites present in a PWAD, they will now animate correctly.
nerve.wadis now correctly recognized by the–FILEcommand-line parameter.–PWADis now allowed as an alternate to the–FILEcommand-line parameter.- Checking what things are on a floor that raises or lowers is now more accurate.
- Optimizations have been made when drawing the sky.
- The sky is now flipped vertically when repeated, as originally intended.
- A bug has been fixed whereby randomly colored pixels would appear along the very top of the screen when drawing the sky in some instances.
- There are now two settings in
doomretro.cfgthat control how many blood splats appear.bloodsplats_total(previously known as justbloodsplats) controls the total number of blood splats spawned in a level. It’s default is stillunlimited.bloodsplats_visibleis a new setting that specifies the number of blood splats that will appear on the screen at any one time. It’s default is1024. - A bug has been fixed whereby use of the
–EPISODE,–SKILLand–WARPcommand-line parameters would cause the game to silently crash. - Gamepads now work correctly.