What's Changed
- feat(font): port shadPS4's sceFont and sceFontFt on FreeType by @oneandonlydean in #58
- feat(savedata): general mount/directory/memory-slot save-data core by @OverkillLabs in #77
- fix(libSceMsgDialog): real dialog state machine, auto-answer without UI by @OverkillLabs in #78
- feat(net): offline socket/epoll/resolver stack with FreeBSD errno mapping by @OverkillLabs in #79
- feat(libSceAvPlayer): implement full AvPlayer state machine by @OverkillLabs in #80
- feat(libc): implement sceLibcMspaceReallocalign by @asimplestray in #107
- feat(shader): support scalar 64-bit reverse and arithmetic shift by @SamG-Coder in #96
- fix(relinker,libs): decode EMMS and add native string and thread APIs by @SamG-Coder in #105
- fix(relinker): use app0 guest module layout and clarify output diagno… by @boykopovar in #108
- fix(build): use portable save paths and validate all PRX libraries in CI by @boykopovar in #109
New Contributors
- @OverkillLabs made their first contribution in #77
- @asimplestray made their first contribution in #107
Full Changelog: v0.1.0...v0.1.1