BlitzMax, x64 macOS edition.
Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam.
Installing
BlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).
Building the Binaries
As a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.
After unzipping the release, run either
run_me_first.command
- double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.build_dist.sh
- open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with./build_dist.sh
. This will build the binaries.
Note: This is a weekly build, and may contain bugs. Use at your own risk.