github bmx-ng/bmx-ng v0.139.3.56.202311260152.macos.x64
[weekly] BlitzMax macOS x64 v0.139.3.56.202311260152

latest releases: v0.143.3.57.202402040314.rpi.arm64, v0.143.3.57.202402040238.rpi.arm, v0.143.3.57.202402040149.macos.arm64...
pre-release11 months ago

BlitzMax, x64 macOS edition.

Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam.

Installing

BlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).

Building the Binaries

As a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.

After unzipping the release, run either

  • run_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.
  • build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

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