github bmsuseluda/emuze v0.58.0
0.58.0

7 hours ago

0.58.0 is out 🎉

As one of the few nerdy kids in a small sleepy town in a country where arcade gaming was classified as gambling i could see lightgun games in magazines only. I had an NES and Captain N with his Zapper was sooo awesome to me. But when the time came that i could buy one with my own money the rise of flat panels began and with it the death of CRT TVs and Lightguns altogether. It was just a thing of the past, sadly.
But surprisingly the genre came back with the Wii and PS3 and there Pointer devices. Some years later camera based Lightguns came to the market and finally Lightgun gaming with the same and even higher precision is possible on flat panels.
Last year i fulfilled my childhood dream and brought a Retro Shooter Reaper. It was expensive but it was worth it. Playing Time Crisis or House of the Dead 3 with a proper Lightgun is a game changer. Enough with the introduction, emuze now has basic Lightgun support for PlayStation and PlayStation 3. As always my goal is to make the experience as plug and play as possible, but my testing is limited. This is just the beginning and i will expand the support with future updates. For more information please have a look into the documentation.

Furthermore i squashed a lot of Bugs and did several smaller things like a UI scaling for higher resolutions. Tiny game tiles and controls are a thing of the past now 🙂

Besides this i bundled and pre configured Cemu, Rosalie's Mupen GUI and MAME.
Thanks to @Samueru-sama who created an AppImage for Rosalie's Mupen GUI.
34 of the 35 supported systems are pre configured and 33 of them are bundled now 🥳
For the next release i plan to bundle the last remaining Emulators ScummVM and DOSBox.

Please let me know what you think of it in the emuze discord.

💥 Features

  • pre configure MAME
  • pre configure Cemu
  • pre configure Rosalie's Mupen GUI (RMG)
  • provide basic Lightgun support for PlayStation and PlayStation 3. For more information please check the documentation
  • scale emuze on higher resolutions
  • updated Steam Input Profile:
    • Left Touchpad works as a scroll wheel
    • Right Touchpad Click works as Left Mouse Click
    • Left Touchpad Click works as Right Mouse Click
    • Touchscreen can be used to scroll
  • greatly improve PlayStation 3 import speed
  • add support for PSN PlayStation 1 games (PSOne Classics) with RPCS3
  • support .pbp format for ppsspp to play PSN games like PSP Minis
  • support .3ds format for Azahar
  • use deinterlacer bob_offset to fix interlacing problems with high resolution Saturn games e.g. Virtua Fighter 2
  • use 94% xscale value to fix lightgun aiming in Time Crisis on PlayStation
  • for Nintendo 64 map Right Stick Down to XBOX B Button and Right Stick Left to XBOX Y Button for games like Super Smash Bros. to jump properly. This will be mapped on top of the regular mapping
  • use native window decoration for Mednafen on Linux, thanks to @Samueru-sama
  • synchronize sdl gamecontroller db with bundled emulators
  • document external data that is used
  • set hotkey to swap screens to Right Stick Click for Nintendo DS

💫 Updates / Bundles

  • bundle Rosalie's Mupen GUI v0.8.9
  • bundle Cemu v2.6
  • update bundled ares to v147
  • update bundled Dolphin to v2512
  • update bundled melonDS to v1.1
  • update bundled RPCS3 to v0.0.39
  • update bundled xemu to v0.8.133
  • update bundled Flycast to v2.6
  • update bundled MAME to v0.285
  • update bundled Azahar to v2124.3

🪲 Bug Fixes

  • fixed overwriting existing config files while syncing config files from emuze folder to emulator folder
  • physical PlayStation 3 games could not be started if there were update files for those games
  • import of PlayStation 3 games could result in wrongly mixed up game tiles
  • L and R Buttons were not mapped correctly for PlayStation Portable on Linux
  • fixed settings overlay to large on 4K screens
  • if a system was removed, games from this system were not removed from last played
  • if a system was removed, going up in the system list wasn't working reliably
  • on Steam Deck sometimes emuze did not launch maximized
  • fixed keyboard mapping for GameCube and Wii on Windows
  • fixed writing config files for several Systems on Windows
  • fixed a focus problem on Windows whereby gamepad inputs were not recognized immediately after starting emuze
  • fixed a focus problem on Windows whereby gamepad inputs were not recognized after closing a game
  • fixed a focus problem on Windows whereby gamepad inputs were not recognized after choosing a Roms Folder

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