New in 0.4.2 Test Build 1
- Native Linux Build
- Tested in Ubuntu 20.10 64-bit
- Ubuntu Dependencies
libcurl3-gnutls
libzip5
- Ubuntu Dependencies
- Tested in Manjaro 64-bit
- Arch Dependencies
libcurl3-gnutls
libzip
- Arch Dependencies
- Tested in Ubuntu 20.10 64-bit
Briefly tested against Windows opponents. Please let me know how it works out, this is the first Linux build, so some adjustments might need to happen. Thank you for testing!
- Training Mode
- Input Recording / Playback
- Player Selection
- Playback Loop
- On-Demand Play
- Input Recording / Playback
With the new Training Mode, you can enable game cheats in offline using RetroArch's .cht
file format to adjust game parameters, record, and play back user inputs for practice.
To target a specific player port or set playback loop settings, just hit the "Menu" button (TAB by default) and click on the corresponding button to switch. Player 1 corresponds with Port A, while Player 2 corresponds with Port B. You can also switch players by pressing F9 by default.
To record inputs, hit F1, and hit it again to stop recording. To play back the input, press F2. If the Playback Loop is enabled, the input will be repeated until the Play button is hit again. If it is disabled, playback will be invoked on demand.
All of the Training Mode controls can be assigned to any keyboard key or gamepad input in the Controls settings.
- Jump State button renamed to Quick Load. Reassigned from Backspace to F8.
0.4.1 Release Notes
Upgrade Note:
If you are unable to use your mouse in the main menu or settings screen, delete your emu.cfg
file so that it may be regenerated with new hardware definitions. This is caused by upstream changes in the emulator. Mouse & keyboard definitions are now included in the configuration file.
Dreamcast Support
- Defines & restores default Dreamcast VMU for netplay
- Marvel vs Capcom 2 - Unlocked Characters
- Adjust VMU defaults for faster boot on Dreamcast games
- Checksum Validation enabled for Dreamcast games
Replays & Spectating
- Add Player Name Overlay to Netplay sessions, replays, and live streams
- Directly opens
.flyreplay
files when called as command or program association - Fix TCP Transmission & Spectating (Tx/Rx)
- Allows transmission to replay servers to share game sessions with others
- External replay server support
Savestate Features
- Adds Custom Savestate Loading by adding
[Game Name].state.net
todata
folder.- Be sure both players have it and "Ignore Netplay Savestates" is unchecked in the Settings.
- Autosave & Savestate rewind to just after boot sequence in netplay matches.
- "Jump" activated by pressing Backspace key.
Bug Fixes
- Fix relative paths with supporting data folder when called from external launchers
Project Maintenance
- GUI code refactor & cleanup
- Removes ROM folder auto-assign causing crashes in the past
- README changes
Button Macros
- Dreamcast
- X + Y + A + B (All Face Buttons)
- X + Y + Left Trigger (3P)
- A + B + Right Trigger (3K)
- A + B + X
- X + A (LP + LK)
- Y + B (MP + MK)
- Left Trigger + Right Trigger (HP + HK)
- A + Y
- A + B
- Arcade
- 1 + 2 + 3 + 4
- 1 + 2 + 3 (3P)
- 4 + 5 + 6 (3K)
- 1 + 4 (LP + LK)
- 2 + 5 (MP + MK)
- 3 + 6 (HP + HK)
- 1 + 2
- 2 + 3
- 1 + 3
- 2 + 4
Upstream Emulator Updates
thanks @flyinghead!
- Parity with Upstream Flycast changes (as of April 6, 2021). Improves game performance & increases compatibility
- Fixes polygon rendering in Project Justice
- Fixes graphical glitches in Neo Geo Battle Coliseum
- Fixes Dolphin Blue graphics
- Adds cheat support for offline games. Cheat files use RetroArch's
cht
file format.
Spectated Rumble Fish 2 game with Player1 vs Player2