This release adds minor bug fixes after the first week or so of GGPO support on Fightcade, GUI tweaks, and fixes/features by @flyinghead. Lightgun and keyboard games are now supported, and replays have been modified to account for that. Chat support has also been added and may be disabled in the Dojo GGPO settings if need be. To open the chat in-game, just press TAB.
To prevent desyncs, when each opponent has different games detected when the connection starts, the following screen will show up if verification fails:
The Test Game menu has also been overhauled, allowing you to enter Flycast Dojo's built-in Training Mode, or to visit relevant game resource links when they are available:
0.4.18 Release Notes
- Replay Savestate versioning
- Adjust Switch Player function to use all devices (fixes lightgun games)
- Add game resource links to Test Game menu
- Add Training Mode shortcut to Test Game menu
- Add "Delete Savestate" button to Test Game menu so people don't have to go into files
- Look for game entries in all content paths, not just
ROMs
- Show expected game filename when entry is not found
- Delete Savestate button in Test Game menu
- Fix Player name assignment collisions when replays are started
New Lobby Game Entries
Dreamcast
- Ready 2 Rumble Boxing (USA)
flycast_dc_ready2rumbleboxing
- Ready 2 Rumble Boxing - Round 2 (USA)
flycast_dc_ready2rumbleboxing_r2
- Sonic Adventure 2 (USA)
flycast_dc_sonicadventure2
- Super Puzzle Fighter II X for Matching Service (Japan)
flycast_dc_spf2x
- Tony Hawk's Pro Skater 2 (USA)
flycast_dc_thps2
- May require adjusting Left Thumbstick GGPO setting to "Full" for analog support
- Cyber Troopers - Virtual-On - Oratorio Tangram (USA)
flycast_dc_vonot
Upstream Flycast net-rollback
branch changes
- In-game Chat
- Game Input label fixes (thanks LaercioMBR!)
- Peer verification packet size fix