github blueminder/flycast-dojo dojo-0.4-test8
Flycast Dojo 0.4 Test Build 8

latest releases: dojo-7-preview4, dojo-6.53, dojo-6.52...
pre-release4 years ago

New in Test Build 8:

  • Transmits match code with game session for replay server indexing
  • Sets "Ignore Netplay Savestate" by default. Uncheck first to use custom savestate. Safer defaults.

Introduced in Test Build 7:

  • Defines & restores default Dreamcast VMU for netplay
    • Marvel vs Capcom 2 - Unlocked Characters
  • Checksum Validation enabled for Dreamcast games

Introduced in Test Build 6:

  • Directly opens .flyreplay files when called as command
  • Fix Player name assignments in Replays
  • Remove menu selections for features that conflict with netplay during online sessions
  • Consistent BIOS settings when all matches are recorded, keeps replay behavior synced
  • GUI code refactor & cleanup
  • Merged with Upstream Flycast changes (as of April 6, 2021)

Introduced in Test Build 5:

  • Consistent BIOS settings between Netplay & Replays
  • Removes extraneous buffer frames from being transmitted
  • Fix streaming graphical glitches caused by console output

Introduced In Test Build 4:

  • Match streams transmit game name & player names as header
  • Receive mode displays player name overlay after header is received
  • Receive mode removes starting savestate on boot
  • Adjust VMU defaults for faster boot on Dreamcast games

Spectated Rumble Fish 2 game with Player1 vs Player2

image

Introduced in 0.4 Test Build 3:

  • Parity with Upstream Flycast changes (as of April 1, 2021). Improves game performance & increases compatibility
    • Fixes polygon rendering in Project Justice
    • Fixes graphical glitches in Neo Geo Battle Coliseum
    • Fixes Dolphin Blue graphics
  • Add Player Name Overlay to Netplay sessions & replays
  • Fixes TCP Spectating (Tx/Rx)
  • Adds Custom Savestate Loading by adding [Game Name].state.net to data folder. Be sure both players have it
  • Autosave & Savestate rewind to just after boot sequence in netplay matches. "Jump" activated by pressing Backspace key.
  • README changes

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