New in Test Build 6:
- Directly opens
.flyreplay
files when called as command - Fix Player name assignments in Replays
- Remove menu selections for features that conflict with netplay during online sessions
- Consistent BIOS settings when all matches are recorded, keeps replay behavior synced
- GUI code refactor & cleanup
- Merged with Upstream Flycast changes (as of April 6, 2021)
New in Test Build 5:
- Consistent BIOS settings between Netplay & Replays
- Removes extraneous buffer frames from being transmitted
- Fix streaming graphical glitches caused by console output
Introduced In Test Build 4:
- Match streams transmit game name & player names as header
- Receive mode displays player name overlay after header is received
- Receive mode removes starting savestate on boot
- Adjust VMU defaults for faster boot on Dreamcast games
Spectated Rumble Fish 2 game with Player1 vs Player2
Introduced in 0.4 Test Build 3:
- Parity with Upstream Flycast changes (as of April 1, 2021). Improves game performance & increases compatibility
- Fixes polygon rendering in Project Justice
- Fixes graphical glitches in Neo Geo Battle Coliseum
- Fixes Dolphin Blue graphics
- Add Player Name Overlay to Netplay sessions & replays
- Fixes TCP Spectating (Tx/Rx)
- Adds Custom Savestate Loading by adding
[Game Name].state.net
todata
folder. Be sure both players have it - Autosave & Savestate rewind to just after boot sequence in netplay matches. "Jump" activated by pressing Backspace key.
- README changes