As a quarantine project, I've been adding peer-to-peer netplay and replays to Flycast. I've been tweaking and poking at this project for a while now, and I finally think it is ready for testing. This is slightly newer than the version found on Fightcade, but should be exactly the same netcode-wise.
In addition to delay-based netplay & replays, I have implemented LAN Lobbies, making playtesting as easy as joining the same network as your friends and hosting a game instead of having to enter your opponent's network details every time. You can use a service like Radmin or ZeroTier to achieve this over the Internet.
Current features:
- UDP Delay Netplay
- Network Match Streaming
- Session Replays
- LAN Lobbies