Animus 2.6 was quite buggy but I neglected to update it because effort was placed in Animus 3 and I did not want to waste development time on a deadend, now that Animus 3 is in beta, I'm porting its debounce handling algorithm to Animus 2 and just some general bugfixing to make sure Animus 2 is super stable going forward.
New Features:
- Cooldown based anti-debounce system ported from Animus 3.0
Bugfix:
- No more debouncing issues!
- Tapdance cooldowns now work properly
QoL improvements:
- Increased 30% gravitas