github binary-knight/usurper-reborn v1.3.6
v1.3.6 - By the Book

4 hours ago

Usurper Reborn v1.3.6

Changelist

Enchants and gear

• Improved magic resistance so it reduces damage from magical monster attacks and from spells in PvP, by up to half, except Old God attacks
• Improved weapon poison so a proc poisons the monster for 4 rounds and a new proc refreshes it, in place of a single hit
• Fixed the poison proc message naming Venomstrike for every poison weapon
• Adjusted Titan's Resolve to give 5 percent more max HP in place of 5 percent more defense
• Improved companions' thorns gear so it hurts monsters that strike them
• Improved Boss Slayer so it also adds its damage to Power Attack and class abilities
• Improved weapon enchants and lifesteal so they work in PvP and against the world boss
• Improved Phoenix Fire to add 30 weapon power to newly enchanted weapons and a 30 percent chance of fire damage worth a quarter of the hit
• Improved Frostbite to add 30 weapon power to newly enchanted weapons and a 25 percent chance to slow
• Adjusted Phoenix Fire and Frostbite to go on weapons only, one of each element per weapon
• Fixed the Phoenix Fire description leaving out its chance and the Hungarian Phoenix Fire and Frostbite texts naming Strength
• Fixed the fire and frost proc messages naming Phoenix Fire and Frostbite for every weapon

Combat rules

• Fixed area abilities asking for a target they do not use, and Seal Fracture hitting a random monster
• Adjusted area abilities so a dual wielder gets no off-hand swing after them
• Fixed attack and defense bonuses from different sources wiping each other, so the highest one holds and the next returns when it ends
• Adjusted attack and defense bonuses from different sources to no longer add together, so the highest one applies as the guide says
• Fixed recasting a bonus ability or spell, such as Flametongue or Haste, stacking its bonus again
• Fixed Fear, Soul Rend, Intimidate and Dissonant Whispers holding a boss or Old God round after round, so a boss now resists half the time, is held at most one round and resists more on reuse
• Fixed Primal Scream, Carnival of Chaos, Causality Loop, Mind Spike, Psychic Scream, Deadly Joke and Last Laugh confusing bosses with no resist, so a boss now shrugs it off a quarter of the time and stays confused at most two rounds
• Fixed Frost Touch and Ice Storm slowing bosses for the full length
• Fixed marks wearing off once per action in place of once per round
• Adjusted Disappearing Act and Escape to follow the flee rules, with no escape where fleeing is off and a lower chance against bosses and Old Gods
• Fixed poison from Poison Touch, Poison Blade, Biaxin and Abyssal Eruption ignoring a boss's phase immunity and divine armor
• Fixed Searing Totem, Shadow Step, Void Bolt, Paradox Collapse, Pillar of Fire and Corrupting Touch extra damage ignoring a boss's phase immunity and divine armor
• Fixed Weaken's defense cut doing nothing, so a weakened monster now takes more damage from every hit
• Fixed monsters hitting harder after they are poisoned
• Fixed Grand Finale and ten other area abilities' damage missing from the fight's damage totals and from Paradox Collapse's bonus
• Fixed Last Stand and Death's Door ending the fight, so they now keep you fighting at 1 HP, once per fight
• Adjusted Rescue to lift each Downed ally once per fight

Class abilities

• Fixed Resonance Cascade and Harmonic Crescendo rolling to hit and striking their first target twice
• Adjusted the Alchemist's thrown bombs and the Bard's Cutting Words so they no longer miss, set off weapon enchants or Thorns, or give an off-hand swing
• Fixed the Alchemist's party heals and brews healing or buffing the Alchemist twice
• Fixed Smoke Bomb adding a flat 40 defense on top of its own
• Fixed Rockbiter, Shadow Step and Vanish adding their defense twice
• Fixed Circle of Healing, Holy Covenant and Beacon of Light healing or shielding the Cleric twice
• Fixed Ocean's Embrace healing its caster twice and Harmonic Shield adding its defense twice
• Adjusted Divine Avatar to give one attack and one defense bonus that grows with level, with no flat +55 on top
• Fixed Focus and Time Stop ending before their bonus could reach a swing
• Fixed Berserker Rage and Bloodlust lasting the whole fight in place of 5 rounds, and Bloodlust healing on a teammate's kills
• Fixed Consume Soul's kill bonus being lost to a larger bonus
• Adjusted Haste to give 2 doubled turns with no stacking on recast
• Adjusted Offer Flesh to double its scaled bonus below 25 percent HP
• Adjusted Avatar of Destruction's opening hit to grow with Strength
• Fixed Purifying Surge cast on an ally not curing its poison and disease
• Adjusted Cycle Rewind and Blood Pact to act only on the caster, as their text says
• Fixed a grouped player's Deluge of Sanctity and Unmaking staying on cooldown for the rest of the fight
• Fixed Assassinate, Wrath of the Deep and Annihilation killing mini bosses outright
• Fixed the Fear spell's cast line saying the fear had landed before it was rolled
• Adjusted the Sage's Confusion to hold a boss or mini boss at most two rounds, as Mass Confusion does
• Fixed Cycle's End and Entropic Blade hitting harder the more defense a monster has
• Fixed Summon Angel and Summon Demon asking for a monster target and never giving their attack bonus
• Adjusted Steal Life and Energy Drain to heal half of the damage actually dealt
• Adjusted the Mystic Shaman's Lightning Bolt, Chain Lightning and Searing Totem to scale with Intelligence, as their text says
• Adjusted Ancestral Guidance to heal 25 percent of the whole hit, not just the enchant's extra damage
• Fixed Living Waters healing a small random amount each round in place of 20
• Fixed Empathic Link linking no ally, so it now splits the linked ally's damage with the caster and gives the ally 30 defense
• Fixed Harmonic Crescendo counting and consuming only the caster's buffs in place of the party's
• Fixed Prison Warden's Command cutting a monster's attack and defense for the rest of the fight in place of 3 rounds, and cutting mini bosses by the full half
• Fixed Reap's kill not resetting its cooldown for the player
• Fixed Apotheosis of Ruin not hitting all enemies, and it now gives +60 attack and 10 percent life steal for 3 rounds as its text says
• Adjusted Consume the Fallen to heal a flat 25 percent of max HP
• Adjusted Alethia's Ward to reflect 15 percent once, and its text to state its protection
• Fixed Death Kiss and Power Word: Kill killing mini bosses outright
• Fixed the stamina cost shown for abilities of level 50 and above, which left out the higher tier cost actually charged

NPC teammates

• Fixed NPC teammates never using Assassinate, Reap or Chain Lightning when they fit, and using Throw Bomb as an area attack
• Fixed an NPC teammate's party heals, buffs and songs leaving out the player and giving the caster its share twice
• Fixed an NPC teammate's ally heal never choosing the player
• Fixed an NPC teammate's Earthbind Totem and Bloodlust reading the player's in place of their own
• Fixed Spirit Link Totem skipping its heal when every listed teammate is dead
• Fixed NPC teammates casting Turn Undead with no undead or demon to turn
• Fixed NPC Bards never giving Bardic Inspiration
• Fixed NPC Jesters wasting a turn on Disappearing Act
• Fixed Divine Shield, Avatar of Light, Divine Intervention, Avatar of Grace and Eternal Vigil giving a teammate no invulnerability
• Fixed Death's Embrace never reviving a teammate
• Fixed an NPC Mystic Shaman's weapon enchants and Ancestral Guidance doing nothing on its own swings
• Fixed finishing a Downed ally that was already rescued in the fight counting as leaving it to die

Texts and wiki

• Fixed class ability and spell descriptions that did not match what they do, in every language
• Fixed class abilities' weapon and shield requirements showing in English in every language
• Fixed the wiki's class roles table and ability table showing the wrong cost and duration for some abilities

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