Usurper Reborn v1.3.5
Changelist
Old Gods
• Improved the Magic Shop with three counter enchants, Sunbane, Stonebane and Godbane
• Improved the counter enchants so each holds back two of its god's abilities
• Adjusted Old God divine armor so only that god's counter enchant removes it and other enchants no longer halve it
• Fixed the Old God warning to name the full damage cut and the counter that removes it
• Adjusted Maelketh's health to scale with party size, lower for parties of two to four and unchanged alone or with five
• Adjusted Manwe's HP down by 40 percent so a full party holding Godbane can win
• Fixed Death's Embrace's description to match what it does
Combat
• Fixed the Multiattack and Time Stop messages promising extra strikes
• Fixed weapon procs and Lifedrinker ignoring boss armor and immunity
• Fixed bosses never resisting the Frostbite and Frostbrand slow
• Fixed slows wearing off faster on enemies that act more than once a round
• Fixed spell abilities triggering weapon procs and lifesteal
• Fixed class abilities ignoring Old God divine armor and phase immunity
• Fixed nine magical class abilities triggering weapon procs and lifesteal
• Fixed Holy Avenger, Purifying Flame, Searing Totem and Corrupting Touch rolling to hit
Enchants and gear
• Fixed lifesteal and manasteal on items giving less than shown and shrinking each time an item went through the backpack
• Fixed enchanted armor class on a shield being lost when the shield went through the backpack
• Fixed the Max HP and Max Mana loot effects doing nothing when worn
• Fixed the all stats loot effect counting Charisma twice
• Fixed a failed fourth or fifth enchant to destroy one random enchant whole, as its warning says
• Improved enchant removal to list enchanted items in the backpack
• Fixed stolen items losing their enchantments and curse
• Fixed enchantments and loot effects lost on items sold at the auction, kept in the guild bank or sold on the market
• Fixed Shadowfang, Venomstrike and Serpent's Fang never poisoning
• Fixed unidentified equipped items loading as identified
• Fixed the holy enchant missing undead such as Ghouls and Wights
• Fixed summoned undead not counting as undead for holy damage and undead abilities
• Fixed enchant texts that did not match what the enchants do, and translated the last English enchant lines
• Adjusted Lifedrinker to give +6% lifesteal (was +3%)
• Improved stat enchants so a higher tier on the same stat replaces the lower one instead of being refused
• Adjusted critical damage from gear (Predator and crit damage weapons) to add above the 3x Dexterity cap
• Adjusted armor piercing on gear to cut monster Defense too, on area attacks and abilities as well as basic attacks
• Adjusted armor piercing from several items to add up to at most 50 percent
• Adjusted HP and mana regeneration on gear to restore a share of maximum HP and mana each round, up to 10 percent, for companions too
Classes
• Fixed Cycle Rewind healing several times more than the 30 percent of max HP its text says
• Fixed the Cyclebreaker's evade also stopping monster attacks aimed at companions
• Fixed the Rockbiter and Worldstone descriptions to say what they do
Companions and NPCs
• Fixed long loot names overflowing the follower inventory screen
• Fixed an NPC hired onto a player's team being taken off it to challenge a player ruler
• Improved the companion's experience line after a fight to show how close it is to the next level, as an NPC teammate's does
• Fixed companions getting no share of the experience from dungeon feature outcomes that NPC teammates share
Online server
• Fixed long-dead NPCs never being cleared from the online world
• Fixed the GMCP skills list for MUD clients, which showed each spell's listed mana and level instead of what a cast costs and when the spell opens
Website and wiki
• Fixed the French site naming the Old Gods in English
• Fixed the wiki's Old God table, which still said divine armor only cut unenchanted damage
Save editor
• Fixed the save editor not showing every item property