github binary-knight/usurper-reborn v1.1.10

4 hours ago

Usurper Reborn v1.1.10

Old Gods

  • Mael'Keth is 22,000 HP and 265 Strength, still two attacks a round,
    tuned for a level-30s party. Measured with a level-32 party over 100
    fights: about 43 percent wins in around 16 rounds, 0.6 companion deaths a
    fight. A level-25 party and a level-32 player alone still lose.
  • The five floors before every Old God have tougher regular monsters:
    +5 percent HP and damage five floors out, rising to +25 percent on the
    floor before the god. Defense is unchanged. God floors are unchanged.
  • A god's power surge (War Cry, Berserker Rage, Martial Law, Absolute
    Order, Entomb) lasts three of the god's rounds. A second cast renews it
    instead of stacking, and a stun no longer pauses the countdown.
  • The intro screen shows the HP the god fights with.
  • Dialogue answers before a god fight apply. Their penalties, crit
    chance and god-damage changes now take effect. Damage and defense answers
    are carried by the god for the whole fight, so they count for the whole
    party: a damage answer lowers the god's HP, and a defense answer changes
    how hard the god and anything it summons hit. A harsh answer makes a god
    hit at most 10 percent harder; softer answers apply in full. The answer
    does not change the minimum damage a god's blow always deals, or the
    ticks of a curse or other status.

Companions

  • Monster special attacks on a companion are mitigated like a normal
    hit:
    the boss opening-round cap, the reduction for a second hit in the
    same round, and Shield Wall Formation.
  • A god's own ability aimed at a companion is its normal attack.
  • Tank allies protect themselves. From level 40 a tank opens with a
    protective taunt (Shield Wall Formation, Divine Mandate, Rage Challenge).
    Below that, a healthy tank raises Shield Wall first and taunts the next
    turn. A Cautious ally does not use these taunts.

Items that wait for room

  • Alts receive their own waiting items. Items are queued and looked up
    by character.
  • A waiting item is never lost. If queueing it fails, it goes into the
    pack past the usual limit.
  • Bequests from teams reach their leader. Teams founded from this
    version record the leader's character. For teams founded earlier, the
    online admin console has a new Fix Team Leaders screen that sets each
    team's leader to a current member, one team at a time, with a
    confirmation.
  • Waiting items are delivered on /boss when there is room, not only at
    login. With a full pack you are told how many items wait.

Other changes

  • The Inn lists every patron. The list pages, a number counts across
    pages, you can search by name, and the targets of your own contracts are
    listed first.
  • PvP: frost slows instead of freezing. Stun, sleep and freeze follow
    the monster-stun rules: nothing new lands while one holds, three rounds
    of immunity after, each hold in quick succession is shorter, none lasts
    more than three rounds, and a hold that lands always costs a turn.
  • Team HQ upgrades cost what the menu shows (base cost times the next
    level squared).

Tests

1,377 passing, up from 1,278.

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