github binary-knight/usurper-reborn v0.8
Alpha v0.8 - Combat AI & Royal Systems Update

latest releases: v1.0.2, v1.0.1, v1.0.0...
6 months ago

Usurper Reborn v0.8 - Combat AI & Royal Systems Update

This release brings major improvements to NPC teammate AI in combat, a new Royal Blessing system, enhanced Castle throne room interactions, and numerous bug fixes and quality-of-life improvements.

Highlights

Intelligent NPC Teammate Combat AI

Your NPC teammates are now much smarter in combat! They will:

  • Cast offensive spells - Spell-casting classes (Magician, Sage, Cleric, Paladin, Bard) now use attack spells against enemies
  • Use class abilities - Each class has unique combat abilities:
    • Warrior: Power Attack (2x damage at cost of 5% HP)
    • Ranger: Multi-Shot (hits up to 3 targets)
    • Assassin: Backstab (1.5x damage, 40% crit chance for 3x)
    • Paladin: Holy Smite (weapon + holy damage)
    • Bard: Inspire (heals entire party)
  • Heal more intelligently - Healers now heal at 70% HP, other classes at 50%, with self-preservation at 25%

Royal Systems

  • Royal Blessing - The King can now bestow a Royal Blessing upon worthy subjects, granting +10% to all combat stats for a full day
  • Enhanced Throne Room - Expanded castle throne room with royal audiences, blessings, political intrigue, and more court interactions
  • King's Favor System - Build reputation with the crown through quests and service

Old God Boss Improvements

  • Boss abilities now properly scale with combat phase:
    • Phase 1: 100% of boss Strength
    • Phase 2: 150% of boss Strength
    • Phase 3: 200% of boss Strength
  • Team members (companions and NPC teammates) now properly participate in Old God boss fights
  • Boss room behavior fixed: rooms with already-defeated Old Gods show "The chamber is empty" instead of spawning regular monsters

New Features

  • NPC Equipment System - NPCs now spawn with appropriate equipment based on their class and level
    • Weapons selected by class preference (Warriors get swords, Mages get staves, etc.)
    • Armor equipped based on budget and class restrictions
    • Higher level NPCs have better gear
  • Companion XP Display - Companions now show their XP progress during combat victory screens, just like NPC teammates
  • Dungeon Entry Fee System - Teammates who are significantly overleveled for a dungeon floor must pay an entry fee
  • Royal Blessing Status Effect - New status effect providing +10% to accuracy, damage, and defense

Bug Fixes

  • Street Encounters - Romantic partners (spouses, lovers) no longer appear as hostile random encounters on the street
  • Auto-Combat Message - Changed "Press any key to stop" to "Press Enter to stop" for clarity
  • Old God Boss Respawn - Fixed issue where bosses wouldn't respawn if player exited mid-combat without completing the fight
  • Symbol Puzzle Uniqueness - Ensured all puzzle symbols are unique (no duplicates)
  • Boss Damage Calculation - Fixed Old God bosses dealing only 1 damage

Technical Improvements

  • Refactored debug print statements across various systems for cleaner output
  • Improved equipment database initialization and access patterns
  • Enhanced save system with better equipment persistence
  • Cleaned up obsolete documentation files

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